Welcome to
AP Computer Science Principles
Great
job with the Internet Simulator and the creation of your first Communication
Protocol!
This week we are going to be working on the following:
AP
Computer Science Class – Unit 1 - Continued
To Think; To Develop Problem-Solving Skills; To Discover; and To
Create;
Learning
to Compute and Computing to Learn
Classroom
Protocol:
This is where you will come every day to find out what we are
going to do in class for that day. Every day you are to come to your Quia class
web page upon arriving to class, go to your class web page, and follow the
directions for today.
Homework
Policy:
All assignments will be due on the deadline date given. It is the
responsibility for all students to complete their assignments on time. Any
assignments received late will not be accepted and a grade will not be given for
that assignment.
Accessing
your Class Weekly Agenda:
Each
week’s agenda and assignments will be updated and posted on your Quia class
web page on a weekly basis. Previous
weeks Assignments/Agendas will be provided with a link at the end of the current
week’s Class Web Page in case you need to revisit due to an absence, or
you’re required to make up, or catch up on your course assignments.
Homework Assignment: Daily homework assignments may be found at the end of each
day’s agenda.
F
Day – Lunch 11:35 – 11:59
This
Week’s Agenda:
UNIT 1: The
Internet:
This unit begins exploring the technical challenges and questions that arise
from the need to represent digital information in computers and transfer it
between people and computational devices. In the second half of the unit,
students solve problems similar ones that had to be solved to build the real
Internet. Students design their own versions of protocols, each one layered on
the previous one, in a process that mimics the layered sets of protocols on the
real Internet. Topics include: the digital representation of numbers and text,
Internet Protocol, DNS, and TCP/IP.
Chapter 1: Representing and Transmitting Information
Big Questions
·
Why do computers use binary to represent
digital information?
·
How does data physically get from one
computer to another?
·
Are the ways data is represented and
transmitted with computers laws of nature or a laws of man?
Enduring Understandings
·
2.1 A variety of abstractions built upon
binary sequences can be used to represent all digital data.
·
3.3 There are trade offs when representing
information as digital data.
·
6.2 Characteristics of the Internet
influence the systems built on it.
·
7.2 Computing enables innovation in nearly
every field.
Monday 9-26-16 – Day G – No Class
Tuesday 9-27-2016 – Day H
Lesson
3: Sending Binary Messages with the Internet Simulator
CL –
Collaboration
CT -
Computational Thinking
2.1 -
A variety of abstractions built upon binary sequences can be used to represent
all digital data.
2.3 -
Models and simulations use abstraction to generate new understanding and
knowledge.
3.1 -
People use computer programs to process information to gain insight and
knowledge.
3.3 -
There are trade offs when representing information as digital data.
6.1 -
The Internet is a network of autonomous systems.
6.2 -
Characteristics of the Internet influence the systems built on it.
Direct
Instruction:
Students
will create a digital artifact tool to be used for collecting and researching
new computing artifacts. This tool is to be used on a weekly basis for practice
with the CollegeBoard’s Exploration of Computing Innovations Performance Task.
Paper.li Directions:
1)
Mr. PC’s example of his paper.li account and newspaper.
2)
Create an account at paper.li
3)
Create a newspaper
4)
Research and add computing and technology links, urls, to your
newspaper as feeds of information.
5)
Go to Google Sites, create a site, and add the url to your
paper.li so it will be displayed
6)
Have the paper.li contents updated using settings. You can have a
daily newspaper sent to your school email address.
Guided Practice:
Discussion
Lead
a discussion that explores the assumptions made when decoding these messages,
and more importantly, explores what information they would need in order to
decode it.
We
need to get some terminology down so that we can speak about our problems and
solutions more efficiently.
·
Protocol -
For our purposes today a “protocol” is simply a set of rules about sending,
receiving and interpreting binary messages.
·
Bit We
will call each element of a binary message a bit. “Bit” is short for binary
digit. So for example if you have a binary message A B B A, we would say
that is a 4-bit message.
Students
will practice relaying a 2-bit sequence with their partners. The goalis to
exchange 2-bit messages (partner sends a 2-bit message, other partner sends a
2-bit message back) as quickly and accurately as possible. In other words,
students are trying to get the fastest bit rate possible.
Rules
for the Challenge:
1)
Watch
the The
Internet: Wires, Cables & WiFi - Video
Discussion:
Relate
what’s shown in the video to what students had to do in the previous two
lessons:
If
students have not already done so, they should calculate the fastest bit rate
they were able to achieve. Lead a quick classroom discussion about the following
topics, using these prompts:
Answer
the questions in code.org for Stage 3 of this unit of study
Assessment
for/of learning: Completion of today’s class assignment.
Summarizer: Mr. PC will review each day what each student accomplished and the focus of tomorrow.
Ticket
to Leave:
In
order to prepare you for your two AP CSP college-board performance tasks we need
to get use to reflecting on our daily work and experiences. This is a skill that
will prove to be useful when you go on to college, enter the workforce, and even
in every aspect of your everyday life. Every
day at the end of class you should save your work, open up your journal, put
down today’s date, and provide the following information.
1. Provide at least on new thing that you learned today – Refer to today’s Objectives
2. What did you accomplish today?
3. Indicate any problems or obstacles you experienced
4. How did you solve the problems or obstacles that you experienced?
Feel
free to provide screen shots of your daily work in order to illustrate your
day’s activities. Windows provides a Snipping
Tool within its provided Accessories that may be used for this purpose.
Homework:
Complete
your ticket to leave journal entry. Make sure your paper.li newspaper has been
setup and you receive a newspaper at your school email daily.
Wednesday
9-28-2016 – Day A AND Thursday
9-29-2016 – Day B – Lesson 6 – Sending Numbers
CT - Computational Thinking
2.1 - A variety of abstractions built upon binary sequences
can be used to represent all digital data.
2.3 - Models and simulations use abstraction to generate new
understanding and knowledge.
3.1 - People use computer programs to process information to
gain insight and knowledge.
6.2 - Characteristics of the Internet influence the systems
built on it.
Students will be able to:
·
Calculate the range of values that can be represented using
binary numbers of a given size in bits.
·
Invent a simple communication protocol for sending a list of
numbers that represent coordinates on a cartesian grid.
·
Use the Internet Simulator to send the list of points that make
up the drawing to a friend.
Activator:
Open
up your Engineering Journal and review what you entered last class. Review the
Standards, Objectives, above, for today’s lesson. Click on https://studio.code.org/
and log in. Locate the Unit 1: The Internet tile and click ‘View course’.
Direct Instruction:
1)
Review
Revised Course and Exam Description including Performance Tasks Samples
Reviewed Course and Exam Description
Guided Practice:
1)
View
the following Internet Simulator Video:
2)
Log
into code.org and go to Stage 6 – Sending Numbers
3)
Click
on the ‘File’ icon and read the introduction. You will also need to open the
corresponding activity guides found at the bottom of the introduction.
4)
Choose
different partners than you worked with in Stage 3 and decide how you will
complete this task.
Assessment
for/of learning: Completion of today’s class assignment.
Summarizer: Mr. PC will review each day what each student accomplished and the focus of tomorrow.
Ticket
to Leave:
In
order to prepare you for your two AP CSP college-board performance tasks we need
to get use to reflecting on our daily work and experiences. This is a skill that
will prove to be useful when you go on to college, enter the workforce, and even
in every aspect of your everyday life. Every
day at the end of class you should save your work, open up your journal, put
down today’s date, and provide the following information.
1. Provide at least on new thing that you learned today – Refer to today’s Objectives
2. What did you accomplish today?
3. Indicate any problems or obstacles you experienced
4. How did you solve the problems or obstacles that you experienced?
Feel
free to provide screen shots of your daily work in order to illustrate your
day’s activities. Windows provides a Snipping
Tool within its provided Accessories that may be used for this purpose.
Homework:
1)
Complete
your ticket to leave journal entry. Complete answering the questions found in
code.org for Stage 6.
2)
Choose
an article from your paper.li and choose a Computing Innovation which you will
Explore according to the requirements of the Explore Performance Task. Be
prepared to present to the rest of the class next week. Students will get a
chance to use the Performance Task Rubric and Performance Tasks Samples to
discuss and collaborate on ways in which we can improve on our task performance.
Friday 9-30-2016 – Day C
– No Class
Thanks for a great
week!
Mr. PC
AP CSP Week 1 Daily Agenda AP CSP Week 3 Agenda