Welcome to AP Computer Science Principles




Great job on your Practice Explore Performance Task!

This week we are going to be working on the following:

Unit 2: Digital Information – Completion

Introduction to Unit 3: Intro to Programming

Unit 6: Explore Performance Task - Ongoing

To Think; To Develop Problem-Solving Skills; To Discover; and To Create;

Learning to Compute and Computing to Learn

Classroom Protocol:

 

This is where you will come every day to find out what we are going to do in class for that day. Every day you are to come to your Quia class web page upon arriving to class, go to your class web page, and follow the directions for today.

 

Homework Policy:

 

All assignments will be due on the deadline date given. It is the responsibility for all students to complete their assignments on time. Any assignments received late will not be accepted and a grade will not be given for that assignment.

Accessing your Class Weekly Agenda:

Each week’s agenda and assignments will be updated and posted on your Quia class web page on a weekly basis.  Previous weeks Assignments/Agendas will be provided with a link at the end of the current week’s Class Web Page in case you need to revisit due to an absence, or you’re required to make up, or catch up on your course assignments.

Homework Assignment: Daily homework assignments may be found at the end of each day’s agenda. Daily Journal Entries as seen in Daily Ticket to Leave are to be entered as part of your daily homework. All students will receive a homework grade on a weekly basis, and your journal will receive a project grade each mid-term and final semester.

 

IMPORTANT DATES:     Explore Performance Task:  8 hours

To Be Completed by December 22, 2017

This Week’s Agenda:

Complete Unit 2: Digital Information

And

Introduction to Unit 3: Into to Programming

Introduction to UNIT 3: Algorithms and Programming: This unit introduces the foundational concepts of computer programming, which unlocks the ability to make rich, interactive apps. This course uses JavaScript as the programming language, and App Lab as the programming environment to build apps, but the concepts learned in these lessons span all programming languages and tools.

Chapter 1: Programming Languages and Algorithms

Big Questions

 

 

Enduring Understandings

 

 

Vocabulary

Lesson 2: The Need for Algorithms

Lesson 3: Creativity in Algorithms

Lesson 4: Using Simple Commands

Lesson 5: Creating Functions

Lesson 6: Functions and Top-Down Design

Lesson 7: APIs and Using Functions with Parameters

Lesson 8: Creating Functions with Parameters

Lesson 9: Looping and Random Numbers

 

Week 10: Monday Day F - 11-6-17 – Thursday Day A – 11-9-2017

 

Monday Day F – 11-6-17

 

Period 7

 

Complete Explore Performance Task Presentations

 

Make sure to create College Board Digital Portfolio Account

 

Lesson 9: Check Your Assumptions

 

Standards Alignment

CSTA K-12 Computer Science Standards

CT - Computational Thinking

Computer Science Principles

2.1 - A variety of abstractions built upon binary sequences can be used to represent all digital data.

2.1.1 - Describe the variety of abstractions used to represent data. [P3]

2.1.2 - Explain how binary sequences are used to represent digital data. [P5]

3.3 - There are trade offs when representing information as digital data.

 

Objectives

Students will be able to:

Activator: Open up your Engineering Journal and review what you entered last class. Review the Standards, Objectives, above, for today’s lesson. Click on https://studio.code.org/ and log in. Locate the Unit 2: and click ‘View course’.

Direct Instruction and Guided Instruction:

1)  Complete presentation of new tools for creating computing artifacts.

Key Point: We can only succeed through class participation and collaboration.

2)    Preparation of your AP CSP Digital Portfolios: Click on the link below.

Student Digital Portfolio Guide – Save a copy of the Student Digital Portfolio Guide to your Google Drive

Ř  Please review the Student Digital Portfolio Guide and follow the directions for setting up your digital portfolio for your AP CSP course. Thanks.

 

THEN DO THE FOLLOWING:

 

Lesson 9: Check Your Assumptions

 

Standards Alignment

CSTA K-12 Computer Science Standards

CT - Computational Thinking

Computer Science Principles

3.1 - People use computer programs to process information to gain insight and knowledge.

            3.1.1 - Use computers to process information, find patterns, and test hypotheses about digitally processed information to gain insight and knowledge. [P4]

3.1.2 - Collaborate when processing information to gain insight and knowledge. [P6]

3.2 - Computing facilitates exploration and the discovery of connections in information.

3.2.1 - Extract information from data to discover and explain connections, patterns, or trends.

7.4 - Computing innovations influence and are influenced by the economic, social, and cultural contexts in which they are designed and used.

7.4.1 - Explain the connections between computing and economic, social, and cultural contexts. [P1]

Objectives

Students will be able to:

Activator: Open up your Engineering Journal and review what you entered last class. Review the Standards, Objectives, above, for today’s lesson. Click on https://studio.code.org/ and log in. Locate the Unit 2: The ‘Digital Information’ tile and click ‘View course’.

Direct Instruction and Guided Instruction:

Purpose

In this lesson we look deeper into why we separate the what from the why when looking at data. The main purpose here is to raise awareness of the assumptions that we (all people) make when looking at data and try to call them out. Some of these assumptions lie hidden beneath the surface and we want to shed some light on them by looking at some examples from the news. This is a useful mode of reflection that will serve students well when doing reflective writing on the performance tasks.

Analyzing and interpreting data will typically require some assumptions to be made about the accuracy of the data and the cause of the relationships observed within it. When decisions are made based on a collection of data, they will often rest just as much on that set of assumptions about the data as the data itself. Identifying and validating (or disproving) assumptions is therefore an important part of data analysis. Furthermore, clear communication about how data was interpreted should also include an account of the assumptions made along the way.

Google Trends Video - Video

Thinking Prompt and Class Discussion: 

What are the potential beneficial effects of using a tool like Google Flu Trends?

Assign articles to students to read:

Thinking Prompt:

“Why did Google Flu Trends eventually fail? What assumptions did they make about their data or their model that ultimately proved not to be true?“

Activity:

The Digital Divide and Checking Your Assumptions

Digital Divide and Checking Assumptions - Activity Guide

Part 1: The Digital Divide

This activity guide begins with a link to a report from Pew Research which examines the “digital divide.” Students should look through the visualizations in this report and record responses to the questions found in the activity guide.

Discuss:

In small groups or as a class, students should discuss the answers they have recorded in their activity guides.

Part 2: Checking Your Assumptions

Students should complete the second half of the activity guide. They are presented a set of scenarios in which data was used to make a decision. Students will be asked to examine and critique the assumptions used to make these decisions. Then they will suggest additional data they would like to collect or other ways their decision could be made more reliably.

 

Log into code.org and complete the Multiple Choice questions for Lesson 9

 

Summarizer:

Mr. PC will review each day what each student accomplished and the focus of tomorrow.

Assessment for/of learning:

Students are to be assessed on the Lesson 9 Activity Guide and classroom discussion.

Ticket to Leave:

In order to prepare you for your two AP CSP college-board performance tasks we need to get use to reflecting on our daily work and experiences. This is a skill that will prove to be useful when you go on to college, enter the workforce, and even in every aspect of your everyday life.  Every day at the end of class you should save your work, open up your journal, put down today’s date, and provide the following information.

1.   Provide at least on new thing that you learned today – Refer to today’s Objectives

2.   What did you accomplish today?

3.   Indicate any problems or obstacles you experienced

4.   How did you solve the problems or obstacles that you experienced?

Feel free to provide screen shots of your daily work in order to illustrate your day’s activities. Windows provides a Snipping Tool within its provided Accessories that may be used for this purpose.

Homework:

 

Preparation for College Board Explore Performance Task:

 

Ř  Look for a computing innovation that will allow you to meet all requirements of the Explore Performance Task. Begin thinking about the digital tools you will use to create your innovation artifact.

 

Ř  Complete your ticket to leave journal entry.

 

Tuesday Day G – 11-7-17 – Completion of Unit 2

 

Period 6 and Period 7

 

Lesson 10: Good and Bad Data Visualizations

 

Standards Alignment

CSTA K-12 Computer Science Standards

CT - Computational Thinking

Computer Science Principles

Objectives

Students will be able to:

Activator: Open up your Engineering Journal and review what you entered last class. Review the Standards, Objectives, above, for today’s lesson. Click on https://studio.code.org/ and log in. Locate the Unit 2: The ‘Digital Information’ tile and click ‘View course’.

Direct Instruction and Guided Instruction:

Purpose

An important skill is the ability to critically evaluate information. As our world is increasingly filled with data, more and more the information from that data is conveyed through visualizations. Visualization is useful for both discovery of connections and trends and also communication- both are potentially aspects of the Explore Performance Task. In this lesson we will focus on the communication aspects of visualization.

Interpreting data visualizations is not typically thought of as a core computer science skill, but it is certainly an important one in an age of digital data. Computing has enabled massive amounts of information to be automatically collected, aggregated, analyzed, and visualized. Visualizations are useful in helping humans understand large amounts of data quickly, and they are useful communication tools when presenting findings about a collection of data. Not all visualizations are created equal, however, and in many cases the type of visualization used may distract or even mislead the reader.

As both creators and consumers of data visualizations, students need to be on the lookout for these common pitfalls. This will allow them to be savvier readers of data visualizations, and more effective communicators when creating visualizations of their own.

Activity:

Making even a small visualization may have been surprisingly challenging and varied.

In fact, even experienced data analysts can end up obscuring their message when they make data visualizations.

To better understand some of the skills we just read about, we are going to evaluate a collection of data visualizations to determine how well they communicate their message.

Review and Rate Data Visualizations

Pair: Partner students who will work through the worksheet together.

Assign: There are two different collections of data visualizations. Each pair of students should be assigned to evaluate one of either:

or

Links to the separate collections can be found in Code Studio

Worksheet - Data Visualization Scorecard - Worksheet

 

Transition to Good and Bad Visualizations on Code Studio

The worksheet asks pairs of students to collaborate in reviewing the data visualizations:

Share:

After completing the worksheet, have each group share the best and worst image from their set with another group. Groups should focus on how they would fix the worst visualization they chose. Share and exchange ideas about different ways to visualize the data.

Debrief: What makes a good/bad data visualization? Group share!

Wrap UP:

Data Visualization 101 discussion:

 

We’re going to be making some of our own visualizations of data very soon. To help us do that, we’re going to look at some helpful tips for effectively communicating with data visualization.

 

Data Visualization 101: How to design charts and graphs - Link.

 

Students should read the first 4 pages of this document.

 

Discuss: What are the key take-aways from this guide?

Summarizer:

Mr. PC will review each day what each student accomplished and the focus of tomorrow.

Assessment for/of learning:

Students are to be assessed on the Lesson 10 Activity Guide and classroom discussion.

Ticket to Leave:

In order to prepare you for your two AP CSP college-board performance tasks we need to get use to reflecting on our daily work and experiences. This is a skill that will prove to be useful when you go on to college, enter the workforce, and even in every aspect of your everyday life.  Every day at the end of class you should save your work, open up your journal, put down today’s date, and provide the following information.

1.   Provide at least on new thing that you learned today – Refer to today’s Objectives

2.   What did you accomplish today?

3.   Indicate any problems or obstacles you experienced

4.   How did you solve the problems or obstacles that you experienced?

Feel free to provide screen shots of your daily work in order to illustrate your day’s activities. Windows provides a Snipping Tool within its provided Accessories that may be used for this purpose.

Homework:  

 

Preparation for College Board Explore Performance Task:

 

Ř  Look for a computing innovation that will allow you to meet all requirements of the Explore Performance Task. Begin thinking about the digital tools you will use to create your innovation artifact.

 

Ř  Complete your ticket to leave journal entry.

 

Wednesday Day H – 11-8-17

 

Period 6 and Period 7

 

Lesson 1: The Need for Programming Languages

 

 Standards Alignment

CSTA K-12 Computer Science Standards

CT - Computational Thinking

 

CL - Collaboration

CPP - Computing Practice & Programming

CT - Computational Thinking

Computer Science Principles

4.1 - Algorithms are precise sequences of instructions for processes that can be executed by a computer and are implemented using programming languages.

 

4.1.2 - Express an algorithm in a language. [P5]

5.2 - People write programs to execute algorithms.

 

5.2.1 - Explain how programs implement algorithms. [P3]

 

Objectives

Students will be able to:

Activator: Open up your Engineering Journal and review what you entered last class. Review the Standards, Objectives, above, for today’s lesson. Click on https://studio.code.org/ and log in. Locate the Unit 3: The ‘Intro to Programming’ tile and click ‘View course’.

Direct Instruction and Guided Instruction:

When you formalize language or commands that describe actions you are making a kind of code. This is also necessary for computers, which are simply machines that can perform a number of different tasks. In order to write instructions for them to do something you must agree on the “code” and each action must have a precise, unambiguous meaning. This is a programming language. Novices might think that a programming language looks like an archaic, impenetrable mass of abstract word groupings, but all programming languages are derived from the human need to concisely give instructions to a machine.

You Should Learn to Program: Christian Genco at TEDxSMU - Video

 

Activity Preparation:

Lesson 1: Open the LEGO Instructions - Activity Guide

·         Students can record their instructions on a plain sheet of paper, poster paper, piece of construction paper, etc.

·         Students are encouraged to work in groups of 2

·         Each group should be given 5-6 LEGO® blocks.

LEGO Instructions Activity

Below are the steps students are asked to complete in the activity guide.

Create a simple LEGO arrangement (and record it)

Groups should create an arrangement of their blocks in accordance with the following rules:

Write instructions for building your arrangement

On a separate sheet of paper, each group should write out a set of instructions that another group could use to create the same arrangement. A couple of guidelines are below:

Trade instructions and attempt to follow them

Groups should disassemble their arrangements, place their instructions next to the pieces, and hide their image or drawing of the arrangement somewhere it cannot be seen. Have groups move around the room to other groups’ instructions and try to follow them to build the desired arrangements. Have the original group check whether the solutions are correct or let groups check their solutions themselves by looking at the recorded image of the arrangement afterwards. Allow groups an opportunity to try a few of their classmates’ instructions before reconvening.

Answer the following within your engineering notebooks:

·         "Were you always able to create the intended arrangement? Were your instructions as clear as you thought?"

·         "Why do you think we are running into these miscommunications? Is it really the fault of your classmates or is something else going on?"

Final Remarks

Today we saw how human language may not always be precise enough to express algorithms, even for something as simple as building a small LEGO arrangement. The improvements you have suggested actually create a new kind of language for expressing algorithms, which we as computer scientists call a programming language. In the coming unit we are going to learn a lot more about how we can use programming languages to express our ideas as algorithms, build new things, and solve problems.

Summarizer:

Mr. PC will review each day what each student accomplished and the focus of tomorrow.

Assessment for/of learning:

Students are to be assessed on the completion of this Lesson 1 activity.

Ticket to Leave:

In order to prepare you for your two AP CSP college-board performance tasks we need to get use to reflecting on our daily work and experiences. This is a skill that will prove to be useful when you go on to college, enter the workforce, and even in every aspect of your everyday life.  Every day at the end of class you should save your work, open up your journal, put down today’s date, and provide the following information.

1.   Provide at least on new thing that you learned today – Refer to today’s Objectives

2.   What did you accomplish today?

3.   Indicate any problems or obstacles you experienced

4.   How did you solve the problems or obstacles that you experienced?

Feel free to provide screen shots of your daily work in order to illustrate your day’s activities. Windows provides a Snipping Tool within its provided Accessories that may be used for this purpose.

Homework: 

 

Preparation for College Board Explore Performance Task:

 

Ř  Look for a computing innovation that will allow you to meet all requirements of the Explore Performance Task. Begin thinking about the digital tools you will use to create your innovation artifact.

Ř  Complete your ticket to leave journal entry.

 

Thursday Day A – 11-9-17

 

Period 6

Lesson 4: Using Simple Commands

 

Standards Alignment

CSTA K-12 Computer Science Standards

CL - Collaboration

CPP - Computing Practice & Programming

CT - Computational Thinking

Computer Science Principles

5.1 - Programs can be developed for creative expression, to satisfy personal curiosity, to create new knowledge, or to solve problems (to help people, organizations, or society).

 

5.1.2 - Develop a correct program to solve problems. [P2]

5.1.3 - Collaborate to develop a program. [P6]

5.2 - People write programs to execute algorithms.

 

5.2.1 - Explain how programs implement algorithms. [P3]

5.4 - Programs are developed, maintained, and used by people for different purposes.

 

5.4.1 - Evaluate the correctness of a program. [P4]

 

Objectives

Students will be able to:

Activator: Open up your Engineering Journal and review what you entered last class. Review the Standards, Objectives, above, for today’s lesson. Click on https://studio.code.org/ and log in. Locate the Unit 3: The ‘Intro to Programming’ tile and click ‘View course’.

Direct Instruction:

On to programming! How we will learn.

In this course, and in computer science in general, all of the complexity we see on a computer is actually just the composition (the combining and recombining) of a few simple elements.

We start this journey today.

Guided Instruction:

 

App Lab is the programming environment we’re going to use for the rest of the course to write programs and apps. App Lab is embedded into Code Studio for many lessons and usually presents you with a series of problems to solve to learn the basic concepts. As you get better and better at coding, App Lab will show you more and more things you can do. But to start, we’re going to keep things simple and build up the complexity.

 

1)   Log into code.org and go to Unit 3: Lesson 4.

2)   Complete all of the programming challenges. When you have successfully completed a challenge take a screen shot using the Snipping tool, and add to your Engineering Notebook.

 

Summarizer:

Mr. PC will review each day what each student accomplished and the focus of tomorrow.

Assessment for/of learning:

Students are to be assessed on the completion of Lesson 4 challenges.

Ticket to Leave:

In order to prepare you for your two AP CSP college-board performance tasks we need to get use to reflecting on our daily work and experiences. This is a skill that will prove to be useful when you go on to college, enter the workforce, and even in every aspect of your everyday life.  Every day at the end of class you should save your work, open up your journal, put down today’s date, and provide the following information.

1.   Provide at least on new thing that you learned today – Refer to today’s Objectives

2.   What did you accomplish today?

3.   Indicate any problems or obstacles you experienced

4.   How did you solve the problems or obstacles that you experienced?

Feel free to provide screen shots of your daily work in order to illustrate your day’s activities. Windows provides a Snipping Tool within its provided Accessories that may be used for this purpose.

Homework: 

 

Preparation for College Board Explore Performance Task:

 

Ř  Look for a computing innovation that will allow you to meet all requirements of the Explore Performance Task. Begin thinking about the digital tools you will use to create your innovation artifact.

Ř  Complete your ticket to leave journal entry.

 

Friday Day B – 11-10-17 – No School – Veteran’s Day

 

 

 

Thanks for a great week!

Mr. PC 

 

An Introduction to Programming with the MIT App Inventor

 

Vocabulary:        Software Development Environment (SDE)

                        Computer Programming Environment (CPE)

Programming Language                        Components

                        Software                                    Objects

                        Instructions                                        Processes

                        Program                                    Project

                        Built in Functions                         Recursive

                        Commands                                 Repeat

                        Syntax                                       Test

                        Procedures                                 Debug

                        Functions                                   Software Bugs (Errors)

                        Arguments                                 Run or Execute

                        Variables                                    Problem Solving

                        Logical Thinking  

 

Direct Instruction: Introduction to Cell Phone App Design

Setting up the APP Inventor and Emulator for Testing

 

Setting Up App Inventor 2

You can set up App Inventor and start building apps in minutes. The Designer and Blocks Editor now run completely in the browser (aka the cloud). To see your app on a device while you build it (also called "Live Testing"), you'll need to follow the steps below.


You have three options for setting up live testing while you build apps

If you are using an Android device and you have a wireless internet connection, you can start building apps without downloading any software to your computer. You will need to install the App Inventor Companion App for your device. Choose Option One below. This option is STRONGLY RECOMMENDED

 

For Class Use this Option: If you do not have an Android device, you'll need to install software on your computer so that you can use the on-screen Android emulator. Choose Option Two below.

 

If you do not have a wireless internet connection, you'll need to install software on your computer so that you can connect to your Android device over USB. Choose Option Three below. The USB Connection option can be tricky, especially on Windows. Use this as a last resort.

 

Option One - RECOMMENDED
Build apps with an Android device and WiFi Connection (preferred): 
Instructions

If you have a computer, an Android device, and a WiFi connection, this is the easiest way to test your apps.

********* Option Two – use these instructions for class! **********
Don’t have an Android device? Use the Emulator: Instructions

If you don’t have an Android phone or tablet handy, you can still use App Inventor. Have a class of 30 students? Have them work primarily on emulators and share a few devices.

 

System requirements

Note: Internet Explorer is not supported. We recommend Chrome or Firefox.

 

Guided Instruction: Continue from where you left off last week!

 

1)Setup your emulator by following these Instructions

2)Check out the Designer and Blocks Editor Overview

Designer and Blocks Editor Overview: Gives a tour of the App Inventor environment.

 

3)Setup Review the following Beginner Tutorials

 

Beginner Tutorials: Highly recommended as the best way to get started programming in App Inventor.

 

4)Click on the Beginner Tutorial link above and follow the directions and watch the video tutorial for the TalkToMe app. Develop the APP and test using your cell phone Emulator.

5)Click on the Beginner Tutorial link above and follow the directions and watch the video tutorial for the Extended TalkToMe Shake app. Develop the APP and test using your cell phone Emulator.

6)Click on the Beginner Tutorials link above and follow the directions and watch the video tutorial for the BallBounce Game app. Develop the APP and test using your cell phone Emulator.

7)Click on the Beginner Tutorials link above and follow the directions and watch the video tutorial for the Digital Doodle app. Develop the APP and test using your cell phone Emulator.

8)Click on the Tutorial below and follow the directions to change your TalkToText App to the Magic 8 Ball app. Develop the APP and test using your cell phone Emulator.

 

Directions for the Magic 8 Ball App

 

 

Click Here to Access Your Development Environment

 

Explore Performance Task Rubric

More Resources for finding computing innovations:

http://www.ted.com/talks

 

www.digg.com

 

http://www.teachersdomain.org

 

http://www.pbslearningmedia.org/

 

www.paper.li

 

Tools for building computing artifacts:

 

http://cooltoolsforschools.wikispaces.com/

 

To Do: Create Digital Portfolios for Performance Tasks Submissions. Our goal is to complete our Explore Performance Task before the end of 2017.

·         Begin preparing for the May 11th Exam with practice exam questions from AP training google drive and the career board. Use online student response system for class review and discussion.

 

Chapter 1: Representing and Transmitting Information

Objectives

Students will be able to:

Big Questions

·         Why do computers use binary to represent digital information?

·         How does data physically get from one computer to another?

·         Are the ways data is represented and transmitted with computers laws of nature or laws of man?

Enduring Understandings

·         2.1 A variety of abstractions built upon binary sequences can be used to represent all digital data.

·         3.3 There are trade offs when representing information as digital data.

·         6.2 Characteristics of the Internet influence the systems built on it.

·         7.2 Computing enables innovation in nearly every field.

Chapter 2: Inventing the Internet

Big Questions

·         Who and what is “in charge” of the Internet and how it functions?

·         How is information transmitted from one computer to the other when they are not directly connected?

·         How can the Internet keep growing? How does that work?

Enduring Understandings

·         2.1 A variety of abstractions built upon binary sequences can be used to represent all digital data.

·         6.1 The Internet is a network of autonomous systems.

·         6.2 Characteristics of the Internet influence the systems built on it.

·         7.3 Computing has a global affect -- both beneficial and harmful -- on people and society.

Vocabulary

Vocabulary

Introduction to UNIT 2: Digital Information: This unit further explores the ways that digital information is encoded, represented and manipulated. Being able to digitally manipulate data, visualize it, and identify patterns, trends and possible meanings are important practical skills that computer scientists do every day. Understanding where data comes from, having intuitions about what could be learned or extracted from it, and being able to use computational tools to manipulate data and communicate about it are the primary skills addressed in the unit.

Chapter 1: Encoding and Compressing Complex Information

Big Questions

 

·         Are the ways in which digital information is encoded more laws of nature or man made?

·         What kinds of limitations does the binary encoding of information impose on what can be represented inside a computer?

·         How accurately can human experience and perception be captured or reflected in digital information?

 

Enduring Understandings

 

·         1.1 Creative development can be an essential process for creating computational artifacts.

·         1.3 Computing can extend traditional forms of human expression and experience.

·         2.1 A variety of abstractions built upon binary sequences can be used to represent all digital data.

·         3.3 There are trade offs when representing information as digital data.

Vocabulary

 

Chapter 2: Manipulating and Visualizing Data

 

Big Questions

 

 

Enduring Understandings

 

 

Vocabulary

UNIT 6: AP Performance Tasks

 

·         This unit contains lessons to help students with preparation and execution of the AP® Performance Tasks: Create and Explore

·         The lessons in this unit are meant to be taken piecemeal rather than as a typical unit sequence. Instead of a sequence of connected lessons, these represent a more modular breakdown of the things you need to do to:

1) Understand the AP Performance Tasks

2) Make a plan for completing the tasks in the time allotted and

3) Actually doing the tasks and submitting

Online Explore Performance Task Resources:

AP CSP Course and Exam Description 

Explore PT Prep: Reviewing the Task

Explore Performance Task Rubric

 

AP CSP Week 1 Agenda

AP CSP Week 2 Agenda  

AP CSP Week 3 Agenda

AP CSP Week 4 Agenda

AP CSP Week 5 Agenda

AP CSP Week 6 Agenda  

AP CSP Week 7 Agenda

AP CSP Week 8 Agenda

AP CSP Week 9 Agenda