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Bauer_Ch11_Glossary

AB
Decision makingDecision making refers to making choices among alternative courses of action, including inaction.
Programmed decisionsProgrammed decisions occur frequently enough that we develop an automated response to them.
Decision rulesDecision rules are automated responses to problems that occur routinely.
Nonprogrammed decisionsNonprogrammed decisions are unique, nonroutine, and important. These decisions require conscious thinking, information gathering, and careful consideration of alternatives.
Strategic decisionsStrategic decisions are decisions that are made to set the course of an organization.
Tactical decisionsTactical decisions refer to how things will get done.
Operational decisionsOperational decisions refer to those things that employees do each day to make the organization run.
Rational Decision Making ModelRational Decision Making Model describes a series of steps that decision makers should consider if their goal is to maximize their outcome and make the best choice.
Decision criteriaDecision criteria are a set of parameters against which all of the potential options in decision making will be evaluated.
AlternativesAlternatives refer to other possible solutions to a problem in a decision making process.
Analysis paralysisAnalysis paralysis describes a decision making process where more and more time is spent on gathering information and thinking about it but no decisions actually get made.
Bounded Rationality ModelBounded Rationality Model recognizes the limitations of decision making processes. According to this model, individuals knowingly limit their options to a manageable set and choose the best alternative without conducting an exhaustive search for alternatives.
SatisficingSatisficing refers to accepting the first alternative that meets minimum criteria.
Intuitive Decision Making ModelIntuitive Decision Making Model refers to arriving at decisions without conscious reasoning. The model argues that in a given situation, experts making decisions scan the environment for cues to recognize patterns.
PremortemPremortem is a way to imagine what might go wrong and avoid it before spending a cent or having to change course along the way.
CreativityCreativity is the generation of new ideas that are original, fluent, and flexible.
FluencyFluency refers to the number of ideas a person is able to generate.
FlexibilityFlexibility refers to how different the ideas are from each other. If individuals are able to generate several unique solutions to a problem, they are high on flexibility.
OriginalityOriginality refers to how unique a person's ideas are
BrainstormingBrainstorming is a process of generating ideas that follow a set of guidelines which include not criticizing ideas during the process, the idea that no suggestion is too crazy, and building on other ideas (piggybacking).
Idea quotasIdea quotas refer to a set number of ideas a group must reach before they are done with brainstorming.
WildstormingWildstorming is a variation of brainstorming where the group focuses on ideas that are impossible and then imagines what would need to happen to make them possible.
Overconfidence biasOverconfidence bias occurs when individuals overestimate their ability to predict future events.
Hindsight biasHindsight bias is the opposite of overconfidence bias as it occurs when looking backward in time where mistakes seem obvious after they have already occurred.
AnchoringAnchoring refers to the tendency for individuals to rely too heavily on a single piece of information.
Framing biasFraming bias refers to the tendency of decision makers to be influenced by the way that problems are framed.
Escalation of commitmentEscalation of commitment occurs when individuals continue on a failing course of action after information reveals it may be a poor path to follow.
GroupthinkGroupthink is a group pressure phenomenon that increases the risk of the group making flawed decisions by leading to a reduction in mental efficiency, reality testing, and moral judgment.
Nominal Group TechniqueNominal Group Technique is a technique designed to help with group decision making by ensuring that all members participate fully.
Delphi techniqueDelphi technique is a group process which utilizes written responses to a series of questionnaires instead of physically bringing individuals together to make a decision.
Majority ruleMajority rule refers to a decision making rule where each member of the group is given a single vote, and the option which receives the greatest number of votes is selected.
ConsensusConsensus is a decision making rule that groups may use when the goal is to gain support for an idea or plan of action. This decision making rule is inclusive, participatory, cooperative, and democratic.
Group Decision Support SystemsGroup Decision Support Systems are interactive computer-based systems that are able to combine communication and decision technologies to help groups make better decisions.
Knowledge Management SystemsKnowledge Management Systems refer to systems for managing knowledge in organizations, supporting creation, capture, storage, and dissemination of information.
Decision treesDecision trees are diagrams where answers to yes or no questions lead decision makers to address additional questions until they reach the end of the tree.

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