| A | B |
| ___________ is a branch of mathematics that deals with calculating the likelihood an event will occur. | Probability |
| Calculating the likelihood an event will occur and is usually expressed as a number between _________. | 1 and 0 |
| All of the following are types of probability in games EXCEPT: | Players |
| What is the most common roll with 2 dice? | 7 |
| What is the most uncommon roll with 2 dice? | 12 |
| What is the probability of rolling a 12 with 2 dice? | .02 |
| What is the probabilty of getting heads on a two sided coin? | .5 |
| If the first flip is heads, what is the probabilty of getting heads again on a two sided coin? | .5 |
| If a spinner had 4 color choices, what is the probability of landing on one of the colors? | .25 |
| A spinner has 6 color sports and two of the sports are red. What is the probability of spinning red? | .33 |
| How do theoretical and experimental probability differ? | One is results and the other theory |
| What is the experimental probabilty if 3 heads are flipped in 10 tries? | .30 |
| What roll on two dice occurs the least? | 2 |
| When constructing a game board, what should be placed on the seventh square (assuming the game uses two dice to move around the board of 40 squares)? | Move back two squares |
| 45 heads and 55 tails were flipped. What is the the experimental probabilty of heads? | .45 |
| When creating games what should one remember concerning probability? | Low frequency equals high value |
| Which of the following is NOT classified as a game play challenge? | Design |
| Which category of fun in games improves our intelligence and is used in games that are based on the ability to perceive and use patterns | Mental |
| A game used to teach real world skills to the player is in the ____________ genre. | Educational |
| Finite and discrete games generally have a ____________ number of players, moves, events and outcomes. | Finite |
| When players are asked to keep a record of their play with a game, it is called | Brainstorming |
| Games are fun when a player has a feeling of satisfaction. Such as ______ | Collecting something for points |
| Games capable of being played on hand sets are called ___________. | Mobile |
| Which formal game element defines what players are trying to accomplish within the game? | Objectives |
| What game genre is classified as games that have very little mechanic variation? | Arcade |
| To create a "jeopardy" styled game, which program is the BEST to use. | Powerpoint |
| Which of the following is NOT a game genre? | Gaming Careers |
| Which formal element includes items such as money, player health, game pieces and houses used in a game? | Resources |
| What is the most important fundamental game design element a developer needs to explore? | Genre of player |
| Which of the following programs was the first allow verbal interaction through the gaming system? | PS3 |
| In which order do players take turns in a turn-based game? | Depends on game rules |
| Which of the following is NOT considered to be a formal game element? | History |
| Which game genre is characterized by a fast paced plot using quick responses and high player motor coordination? | Action |
| What does not provide social gaming experience for a gamer? | Virtual interactive games |
| Which of the following is not one of the 3 senses used when playing video games? | Smell |
| Formal elements give games structure and they work together to make a game__________. | Functional |