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Mechanical Systems Vocabulary

AB
automationA technique or system used to control a process without the continuous input of a human operator.
iterativeRepeating (design) process steps to continuously improve a work product.
decision matrixA tool for comparing solutions against one another, using specific criteria that are based on design requirements.
design artifactA group of documentation that can include client interview responses, observations, research, design drawings, prototypes, photos, videos, test results, or satisfaction surveys.
design processA systematic, problem-solving strategy that designers follow to come up with a solution to a problem.
team normsGuidelines that are developed by a team regarding how they are to interact, communicate, and conduct themselves as part of the team.
bevel gearA system that transmits motion and force between two cone-shaped gears often mounted at a 90-degree angle to each other.
universal jointA system that uses a flexible mechanism to connect two rotating shafts at an angle to each other to transmit motion and force.
concept sketchA freehand drawing that shows a design solution idea and communicates details about the design intent.
torqueA twisting force.
Gear ratioA quantitative relation comparing two gears based on number of rotations, speed, size, or number of teeth.
ratioThe quantitative relationship between two amounts showing the number of times one value contains or is contained within the other. Ratios can be expressed in different ways. For example, a 1:2 ratio is equivalent to 1/2.
navigator (pair programming)The person who observes or reviews each line of code in a computer program as it is typed when two programmers are working together.
driver (pair programming)The person who writes the code in a computer program when two programmers are working together.
pair programmingTwo people working together to create a computer program. One person, called the driver, writes the code and explains the logic, while the other person, called the navigator, reviews it and gives feedback.
flowchartA diagram that represents an algorithm, workflow, or process, and uses geometric symbols connected by arrows to show the direction of the flow of action.
event handlerA block of code that is triggered when a certain event happens.
eventAn action or occurrence that happens during runtime that will trigger a response or behavior by the software. Examples of events include user-initiated events, such as clicking a button, or external events, such as the device receiving an SMS text message.
algorithmAn ordered set of instructions that are used to carry out a task.
CamelCaseThe naming convention in which the first letter of each word is capitalized and no spaces are used.
outputThe results of the operation of a system. Example - a computer output could be information or signals produced or delivered.
inputSomething put into a system, such as resources, information, or signals, in order to achieve a result.
autonomousOperating without direct human control.
prototypesPhysical models used to test whether a design meets the design requirements. They help designers to represent an idea or design with a simplified version of the real thing.
idler gearA gear between the driving and the driven gear used to change rotational direction.
driven gearThe member of a pair of gears to which motion and power are transmitted by the other. The output gear.
driving gearThe gear which transmits power and motion to the rest of the system. The input gear, also called a drive gear.
rotary motionCircular movement.
internA student or trainee who works in a support role at a company, performing assigned tasks while learning important skills and gaining work experience.


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