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Pokémon Spoiler (Base Set 1/Fossil | Pokemon)


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Source >> Psypoke

Fighting Pokémon Cards:

Pokémon No.: 142
Type: Fighting
Evolution: Stage 1 - from Fossil
Name: Aerodactyl
Level: 28
HP: 60
Weakness: Grass
Resistance: Fighting -30
Retreat Cost: 2
Attacks:
Power: Primitive Strength:
While this card is in play, neither player may evolve
any Pokémon. This power may not be used if Aerodactyl
is Confused, Asleep or Paralyzed.
[3] Wing Attack (30)

Pokémon No.: 106
Type: Fighting
Evolution: Basic
Name: Hitmonlee
Rarity: Rare - Holo
Level: 30
HP: 60
Weakness: Psychic
Resistance: None
Retreat Cost: 1
Attacks:
[FF] Stretch Kick () Choose one of your opponent's Benched
Pokémon. (Don't apply Resistance/Weakness) Deal 20 damage
to it. (If opponent has no bench, then this attack doesn't work)
[FFF] Hi Jump Kick (50)

Fire Pokémon Cards:

Pokémon No.: 146
Type: Fire
Evolution: Basic
Name: Moltres
Rarity: Rare - Holo
Level: 35
HP: 70
Weakness: None
Resistance: Fighting -30
Retreat Cost: 2
Attacks:
[R] Brushfire () Discard as many Fire Energy Cards on Moltres as you like.
Discard from the top of the opponent's deck that many cards.
[RRRR] Sky Attack (80) Flip coin. If tails, then this attack does
nothing.

Pokémon No.: 126
Type: Fire
Evolution: Basic
Name: Magmar
Level: 31
HP: 70
Weakness: Water
Resistance: None
Retreat Cost: 1
Attacks:
[R] Smokescreen (10)
If the Defending Pokémon tries to attack during your
opponent's next turn, your opponent flips a coin.
If tails, Defender's attack does nothing.
[RR] Smog (20)
Flip coin. If heads, defender is Poisoned.

Grass Pokémon Cards:

Pokemon No.: 24
Type: Grass
Evolution: Stage 1 - Ekans
Name: Arbok
Rarity: Uncommon
Level: 27
HP: 60
Weakness: Psychic
Resistance: None
Retreat Cost: 2
Attacks:
[G] ??? (10)
???
[GG1] ??? (20)
???

Pokemon No.: 89
Type: Grass
Evolution: Stage 1 - from Grimer
Name: Muk
Level: 34
HP: 70
Weakness: Psychic
Resistance: None
Retreat Cost: 2
Attacks:
Power: Chemically Changing Gas:
When this card is in play, all Pokemon Powers
are disabled, except for this one. This power
cannot be used if Muk is Asleep, Confused or
Paralyzed.
[GGG] Sludge Attack (30)
Flip coin. If heads, then defender is
poisoned.

Thunder Pokémon:

Pokémon No.: 145
Type: Lightning
Evolution: Basic
Name: Zapdos
Rarity: Rare - Holo
Level: 40
HP: 80
Weakness: None
Resistance: Fighting -30
Retreat Cost: 2
Attacks:
[LLLL] Thunder Storm (40)
Flip 1 coin for each of your opponents benched Pokémon. If heads, this attack
does 20 damage to that Pokémon. Afterward, Zapdos does 10 damage to itself
for each tails.

Psychic Pokémon Cards:

Pokémon No.: 92
Type: Psychic
Evolution: Basic
Name: Gastly
Level: 17
HP: 50
Weakness: None
Resistance: Fighting -30
Retreat Cost: 0
Attacks:
[P] Lick (10)
Flip coin. If heads, then defender is now paralyzed.
[PP] Energy Conversion ()
Take 2 Energy cards from your discard pile and add them
to your hand. Then Gastly takes 10 damage.

Pokémon No.: 94
Type: Psychic
Evolution: Stage 2 - from Haunter
Name: Gengar
Rarity: Rare - Holo
Level: 38
HP: 80
Weakness: None
Resistance: Fighting -30
Retreat Cost: 1
Attacks:
Power: Curse:
Once per turn, before you attack, you may move 1 damage
counter from one enemy Pokémon to another. This power
may not be used if Gengar is Confused, Asleep or Paralyzed.
[PPP] Night Shade (30)
This attack does 30 damage to the defending Pokémon plus
10 damage to a Pokémon on the opponent's bench, if any.

Pokémon No.: 151
Type: Psychic
Evolution: Basic
Name: Mew
Level: 23
HP: 50
Weakness: Psychic
Resistance: None
Retreat Cost: 1
Attacks:
[P] Psywave (10x) Does 10 damage times the number of energy cards on the
defending Pokémon.
[PP] Psybeam () If the defending Pokémon has evolution cards attached, take
the top one and return it to the opponent's hand.

Pokémon No.: 79
Type: Psychic
Evolution: Basic
Name: Slowpoke
Rarity: Common
Level: 18
HP: 50
Weakness: Psychic
Resistance: None
Retreat Cost: 1
Attacks:
[1] ??? ()
Flip coin. If heads, then remove 1 damage counter
from Slowpoke.
[PP] Garbage Picking ()
Discard P to use. Choose a Trainer card from the discard
pile and add it to your hand.

Water Pokémon Cards:

Pokemon No.: 144
Type: Water
Evolution: Basic
Name: Articuno: Rare - Holo
Level: 35
HP: 70
Weakness: None
Resistance: Fighting -30
Retreat Cost: 2
Attacks:
[WWW] Freeze Dry (30) Flip coin. If heads, then defender is
paralyzed.
[WWWW] Blizzard (50) Flip coin. If heads, then all of opponent's
Pokemon suffer 10 damage; if tails, then all of your Pokemon suffer
10 damage.

Pokemon No.: 116
Type: Water
Evolution: Basic
Name: Horsea
Level: 19
HP: 40
Weakness: Lightning
Resistance: None
Retreat Cost: 0
Attacks:
[W] Smokescreen (10)
If the Defending Pokemon tries to attack during your
opponent's next turn, your opponent flips a coin.
If tails, Defender's attack does nothing.

Pokemon No.: 117
Type: Water
Evolution: Stage 1 - from Horsea
Name: Seadra
Level: 23
HP: 60
Weakness: Lightning
Resistance: None
Retreat Cost: 1
Attacks:
[1W] Water Gun (20+)
Does 20 damage plus 10 damage for each W attached
to Seadra (2 max).
[2W] Agility (20)
Flip coin. If heads, during opponent's next turn, prevent
all effects of attacks, including damage, done to Seadra.

Colorless Pokémon Cards:

Pokémon No.: 149
Type: Colorless
Evolution: Stage 2 - from Dragonair
Name: Dragonite
Rarity: Rare - Holo
Level: 45
HP: 100
Weakness: None
Resistance: Fighting
Retreat Cost: 1
Attacks:
Power: ???:
Once during your turn, before you attack, you may exchange the active Pokémon
with this one. If you have no Pokémon on your bench, you can't use this
power. This power cannot be used if Dragonite is Asleep, Confused or
Paralyzed.
[4] Slam (40x)
Flip 2 coins. This attack does 40 damage times the number of heads.

Trainer Cards:

Trainer
Fossil
Text:
Play Fossil as if it were a Basic Pokémon.
While in play, Fossil counts as a Pokémon (instead of a
Trainer card.) Fossil has no attacks, can't retreat,
and can't be Asleep, Confused, Paralyzed, or Poisoned.
If Fossil is KO'd, it doesn't count as a KO. At any time
during your turn (before attack), you may discard Fossil
or you may evolve Fossil into certain Pokémons which are
specifically evolved from the Fossil.

Trainer
Energy Search
Text:
Search your draw pile for any basic energy card, show it
to your opponent, then put it in your hand. Then reshuffle.

Trainer
Gambler
Text:
Return all hand cards to your draw pile and shuffle.
Then toss coin. Draw 8 cards if head, draw 1 card if tail.

Trainer
Fuji Old Man
Text:
Return one of your bench Pokémon with all attached cards
to your draw pile, then reshuffle.

Trainer
Recycle
Text:
Toss coin. If heads, then get any card from your discard
pile and place it on top of your draw pile.


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Last updated  2008/09/28 05:06:29 PDT