Students who have a spelling list of 10-20 words will be given a standard set of scrabble tiles and will be asked to do one of the following:
• Use as many of the letters as they can in making the spelling list.
• Make as many of the words as they can using available letters.
• Make the highest points value in words as they can using the letters
• Use the most letters they can in the traditional manner of a scrabble board
• Make as many of the words as they can in the traditional manner of scrabble
• Make the highest points value in words as they can in the traditional manner of scrabble without using a board
• Make the highest points value in words as they can on the board, scoring double letter points etc.
Students will additionally be asked to record their findings by liting words, values and/or copying the board onto graph paper or photocopies of the gameboard.
Younger students will be asked to do the simpler tasks.
After successfully completing the simpler task several times they may be asked to do a more difficult one on later spelling lists.
This may be assigned to be done alone or in pairs.
NYS Standards - Elementary
Students will use an understanding of the elements
of good nutrition to plan appropriate diets for
themselves and others. They will know and use the
appropriate tools and technologies for safe and
healthy food preparation.
use simple household tools safely to perform a
variety of everyday tasks.
recognize how a family contributes to personal
know that resources available at home and in the
community offer opportunities to participate in and
enjoy a variety of physical activities in their
become discriminating consumers of fitness
information, health-related fitness activities in
their communities, and fitness and sports
demonstrate the ability to apply the decision
making process to physical activity.
Family and Consumer Sciences
Students will understand and be able to manage
personal resources of talent, time, energy, and
money and make effective decisions in order to
balance their obligations to work, family, and
self. They will nurture and support positive
relationships in their homes, workplaces, and
communities. They will develop and use their
abilities to contribute to society through pursuit
of a career and commitment to long-range planning
for their personal, professional, and academic
futures. They will know and access community
understand the kinds of resources available in
their community and make informed decisions related
to their own use.
understand how people acquire, use, and protect
money and recognize some factors that influence
know the different jobs in their communities and
the contributions made by individuals performing
Engineering design is an iterative process involving
modeling and optimization used to develop technological
solutions to problems within given constraints.
generate ideas for possible solutions, individually
and through group activity; apply age-appropriate
mathematics and science skills; evaluate the ideas
and determine the best solution; and explain
reasons for the choices.
The knowledge and skills of mathematics, science, and
technology are used together to make informed
decisions and solve problems, especially those
relating to issues of science/technology/society,
consumer decision making, design, and inquiry into
analyze science/technology/society problems and
issues that affect their home, school, or
community, and carry out a remedial course of
make informed consumer decisions by applying
knowledge about the attributes of particular
products and making cost/benefit tradeoffs to
arrive at an optimal choice.
design solutions to problems involving a familiar
and real context, investigate related science
concepts to inform the solution, and use
mathematics to model, quantify, measure, and
Elementary Skills and Strategies for
Interdisciplinary Problem Solving
Generating and Analyzing Ideas: Developing
ideas for proposed solutions, investigating ideas,
collecting data, and showing relationships and
patterns in the data.
Realizing Ideas: Constructing components or models,
arriving at a solution, and evaluating the result.