| A | B |
| APPLICATION INTERFACE | What appears on the screen when an applicaton is running. |
| ASSIGNMENT STATEMENT | Uses the equal sign to give the object property on the left of the equal sign the value on the right of the equal sign. |
| BODY | The statements in a procedure |
| CLASS | program code and data to create an object. |
| CODE EDITOR WINDOW | The part of the IDE that displays the form module where program code entered. |
| COMMAND BUTTON | An object the user can click. |
| COMMENT | Information placed in a program to explain and clarify program code for a human reader. Comments are preceeded by a single quotation mark. |
| COMPILER | A program that translates program code into separate executable file. |
| DESIGN TIME | The time during which the application interface is being created. |
| DOT NOTATION | Used in code to access an object property. |
| EVENT | A way in which the user can interact with an object. |
| EVENT-DRIVEN PROGRAM | Waits until an event occurs before executing code. |
| EVENT PROCEDURE | Block of code executed in response to an event. |
| EXECUTABLE FILE | A file that can be run independently of Visual Basic on any computer that uses Windows 95 or later |
| EXPRESSION | Formed with an arithmetic operators/ |
| FORM | An object used to hold other objects. Each interface has at least one form. |
| FORM LAYOUT WINDOW | The part of the IDE that allows the applications' form position to be selected relative to the computer screen |
| FORM MODULE | A file that contains the program code for a form. |
| IDE (INTEGRATED DEVELOPEMENT ENVIRONMENT) | Contains all tools necessary to create a Visual Basic application. |
| IMAGE | An object that displays a graphic. |
| INTERFACE | What appears on the screen when an application is running. |
| INTERPRETER | A program that automatically reads each line of program code as it is entered. |
| LABEL | An object used to display information. |
| MENU BAR | THe part of the IDE that contains the names of menus that contain commands. |
| OBJECT | Has a visual representation and is used ro reduce the complexity of graphics -based programs, |
| OOP (OBJECT ORIENTED PROGRAMMING) | Uses classes to create objects and is widely used because it generates reusuable,reliable code. |
| OPERATOR PRECEDENCE | The order in which operators are evaluated in an expresion. |
| PROCEDURE | Block of code executed in response to an event. |
| PROGRAM CODE | INstructons that tell an application's objects how to behave when a user interacts with them. |
| PROJECT | Visual Basic file that maintains all the files associated with an application, including the form and it's objects and program code. |
| PROJECT EXPLORER WINDOW | The part of the IDE that lists the files in the current project/ |
| PROJECT WINDOW | The part of the IDE that contains a form object and is where the interface is created. |
| PROPERTIES WINDOW | The part of the of the IDE that lists the properties values of an object. |
| PROPERTY | The part of an object that defines its appearance, behavior, position, and other attributes. |
| RUN TIME | The time during which the application is being executed. |
| SELECTING | Clicking once on an object to display its handles. |
| STATEMENT | A line of code in a program that tells the computer what to do. |
| TOOL BAR | The part of the IDE containing buttons that provide shortcuts to commonly performed actions. |
| TOOL BOX | The part of the IDE that contains controls that are used to create objects on a form object. |
| VISUAL BASIC | Object-oriented programming environment used to create windows applications. |