| A | B |
| Abstraction | The act of focusing only on the relevant aspects of something. |
| Assembly Languages | Programming languages that allow the programmer to use mnemonics in place of the 0s and 1s in a program. |
| Assignment Operator | The equal sign (=) in an assignment statement. |
| High-Level Languages | Programming languages that allow the programmer to use computer instructions that more closely resemble the English language. |
| Literal Type Character | A suffix character that forces a literal constant to assume a data type other than the one its form indicates. |
| Logic Error | An error in a syntactically correct program that produces unexpected results. |
| Object | An instance of a class that consists of data and the operations associated with that data. |
| Procedure-Oriented Programming | A method of programming in which the programmer concentrates on the major tasks that the program needs to perform. |
| Object-Oriented Programming | A method of programming in which the programmer concentrates on the objects that the program can use to accomplish its goal. |
| Repetition Structure | A basic programming structure (also called a loop) that allows the program to repeatedly process one or more program instructions until some condition is met. |
| Selection Structure | A basic programming structure (also called the decision structure) that allows a program to make a decision or comparison and then select the appropriate path. |
| Windows Form Designer Window | The window in the Visual Basic IDE that contains a Windows Form object (or form) that serves as the application’s graphical user interface. |