| A | B |
| assessment | An evaluation technique that requires analyzing benefits and risks and then determining the best action to take. |
| brainstorming | A group technique for solving problems, generating ideas, stimulating creative thinking, etc. by unrestrained spontaneous participation. |
| client | A person using the services of a professional person or organization. |
| constraint | A limit to a design process such as appearance, funding, space, materials, and human capabilities |
| design | 1. An iterative decision-making process that produces plans that meet human needs. 2. Solve problems or a plan produced to show the look and function or workings of something before it is built or made. 3. A decorative pattern. |
| design brief | A written plan that identifies a problem to be solved, its criteria, and its constraints. The design brief is used to encourage thinking of all aspects of a problem before attempting a solution. |
| design process | A systematic problem-solving strategy, with criteria and constraints, used to develop many possible solutions to solve a problem or satisfy human needs and wants and to winnow (narrow) down the possible solutions to one final choice. |
| designer | A person who designs any of a variety of things. This usually implies the task of creating drawings or in some ways uses visual cues to organize his or her work. |
| engineer | A person who is trained in and uses technological and scientific knowledge to solve practical problems. |
| engineer's notebook | Engineer Logbook - A record of design ideas generated in the course of an engineers employment that others may not claim as their own. |
| evolution | A gradual development |
| innovation | An improvement of an existing technological product, system, or method of doing something. |
| invention | A new product, system, or process that has never existed before, created by study and experimentation |
| iterative | Describing a procedure or process that repeatedly executes a series of operations until some condition is satisfied. ( loop in a routine) |
| problem identification | The recognition of an unwelcome or harmful matter needing to be dealt with. |
| process | 1. Human activities used to create, invent, design, transform, produce, control, maintain, and use products or systems; 2. A systematic sequence of actions that combines resources to produce an output. |
| product | A tangible artifact produced by means of either human or mechanical work, or by biological or chemical process. |
| research | The systematic study of materials and sources in order to establish facts and reach new conclusions. |
| sequential | Forming or following a logical order |
| solution | 1. A method or process for solving a problem. 2. The answer to or disposition of a problem. |
| standard | Something considered by an authority or by general consent as a basis of comparison. |
| target consumer | A person or group for which product or service design efforts are intended. |
| time line chart | A one-axis chart used to display past and/or future events, activities, requirements, etc., in the order they occurred. |