Java Games: Flashcards, matching, concentration, and word search.

Experimental Design Terms

These activities are used to help students learn the meanings of some of the key words/concepts in Experimenta Design. Students may choose any one of the following activities: Flashcards, Matching, Concentration and Word Search.

ConstantA factor/variable that does not change
ControlThe standard for comparison (the "normal" level of the Independent (Manipulated) Variable
Dependent (Responsive) VariableThe factor/variable that responds to changes in the Independent (Maipulated) Variable
ExperimentA controlled procedure for testing a hypothesis.
HypothesisA testable explanation/answer to a scientific problem/question.
Independent (Manipulated) VariableThe one factor/variable that is changed by the experimenter
ObservationUsing your senses to gather data
Physical ScienceThe study of matter and energy
Scientific LawA statement that predicts what will happen under specific conditions (a mathematical formula)
Scientific TheoryA well-tested idea that explains and connects a wide range of observations and data.
PredictionA statement of an expected result based upon a hypothesis.
ProcedureA specific set of instructions followed during an experiment
ConclusionThe end result of an experiment based on observations and analaysis of data
VariableThe factors in an experiment that can change (includes IV, DV and constants)
Levels of the Independent (Manipulated) VariableThe specific values of the Independent (Manipulated) variable that are tested.
InferenceA statement based on existing knowledge/data.
TrialThe number of times each level of the Independent (Manipulated) Variable is tested.
Qualitative dataNon-numeric data
Quantitative dataNumeric data (numbers usually with units)

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