Java Games: Flashcards, matching, concentration, and word search.

Challenge Terms

AB
Alliterationthe repetition of consonant sounds at the beginning of words; ex: Sally saw sea shells by the sea shore.
Onomatopoeiathe use of words whose sounds suggest their meaning; ex. buzz, hiss, and clap
Similecomparison using like or as; ex. She was as happy as a clown
Metaphorcomparison of two somewhat related things without using like or as; ex. The road was a ribbon of moonlight
Personificationgiving human qualities to inanimate objects; ex. The tree's hands (branches) moved with the wind
Idiomsan expression not to be taken literally; ex. He kicked the bucket. (He died)
Exaggeration (hyperbole)an extreme overstatement; ex. He cried a river! (he cried tremendously)
Flashbackan interruption of the action to present a scene that took place earlier in time
Foreshadowingwriter provides hints that suggest future events
Ironycontrast between what is expected and what actually exists or happens; ex. It's whenyou find 1,000 forks when all you need is a knife.
Imageryconsists of words and phrases that appeal to reader's senses; ex. Our kitchen was truly home; it was filled with the sweet aroma of freshly baked cookies.
Settingtime and place of a story
Suspensefeeling of growing tension and excitement felt by the reader. The reader is on the edge of his seat. It is usually marked by danger and sometimes death
Tonethe writer's attitude toward his subject. Examples are amused, objective (fair), and angry
Plotthe timeline of events. The exposition (intro of conflict and characters), rising action, climax, resolution/denouement (loose ends tied up)
Mooda feeling that a literary work conveys to readers. Techniques are word choice, dialogue, description, and plot complication.
Dialoguethe conversation between characters in a short story, novel, play, poem, or in works of non-fiction
Themean author's message about life, people, or nature; it is the author's perception of the world; reader may or may not agree with the author's view
Purposes of dialogue1. tell the reader about a character 2. explain the relationship between characters 3. move the plot along 4. provide background information


Madison Junior School
Madison, NJ

This activity was created by a Quia Web subscriber.
Learn more about Quia
Create your own activities