| A | B |
| mythology | study of stories about gods, goddesses, and heroes |
| personification | giving human qualities to animals, inanimate objects, or ideas |
| onomatopoeia | words that imitate the sound they make (bow-wow, meow, creak) |
| theme | author's message about life |
| telekinesis | able to move objects with your mind |
| telemarketing | selling over the telephone |
| empathy | putting yourself in the place of another person and feeling their emotions very strongly |
| pedestrian | person on foot |
| author's purpose | entertain, inform, or persuade |
| characters | people or animals in a story |
| fact | something that can be proven or disproven |
| generalization | what is commonly true |
| pantheon | list of all the gods of a culture |
| pyrotechnics | fireworks |
| monotheism | belief in one God |
| protagonist | main character; good guy |
| setting | where & when the story takes place |
| opinion | personal belief; cannot be proven or disproven |
| foreshadowing | author gives clues so reader can make predictions |
| philosopher | someone who loves wisdom like Socrates, Plato, and Aristotle |
| pyrex | glass dishes that can be put into the oven |
| mort- | root for death |
| antagonist | main character who is bad guy or works against protagonist |
| climax | highest point of interest near end of story; turning point; hero is in greatest danger |
| alliteration | repetition of beginning consonant sounds (carnivorous carnival) |
| theocracy | government headed by religious authorities |
| sophisticated | worldly-wise people |
| mal | root for bad |