| A | B |
| a system allows artists to create illusion of spatial depth on 2-D surface | linear perspective |
| always at the artist's eye level | horizon line |
| perspective drawing fools the eye into thinking there is depth - it is an | optical illusion |
| how these hit the eye is why we see converging lines | light rays |
| parallel lines which appear to come together the farther they are from us | converging lines |
| type of perspective where artist directly in front of object | one-point perspective |
| perspective where artist is at the corner of an object | two-point perspective |
| type of perspective where there are 3 or more vanishing points | multi-point perspective |
| type of perspective where artist is extremely above or below object | multi-point perspective |
| type of perspective most used by comic book artists | multi-point perspective |
| in perspective drawing, this is the point to which lines come together | vanishing point |
| if your eye is close to object, angles of an object will be ___________ | acute |
| In perspective, the higher above you are to the object, the more of the ________ you'll see of the object | top |
| number of sides in a cube | 6 |
| the tone of sides of cubes when you shade are ____________ | gradients |
| edges of cube are defined by ______________ of light and dark values | contrasts |
| number of cast shadows a cube has | 2 |
| shape of cast shadow of cube | trapezoidal |
| objects closer to viewer appear _________ | larger |
| shape of cube changes as it is ____________ away from viewer | rotated |