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Principles of Design Games

AB
BalanceThe way an artwork is arranged to make different parts seem equally important.
EmphasisImportance given to certain objects or areas in an artwork.
ProportionThe relation of the parts of an artwork to each other and to the whole.
PatternRepeated colors, lines, shapes, forms or textures in an artwork.
RhythmThe repetition of elements such as lines, shapes, or colors that creates a feeling of visual motion in an artwork.
UnityThe quality of seeming whole and complete, with all parts looking right together.
VarietyThe combination of elements of art, such as line, shape or color to provide interest in an artwork.
Symmetrical Balanceformal
Asymmetrical Balanceinformal
Radial Balancelines or shapes spread out from a center point.
Monumental artworkArtworks that are of larger then life proportion.
Minature artworkArtworks that are smaller then life proportions.
Regular Rhythmrepeating the same element such as shape, without variation.
Alternating Rhythmrepeating two or more elements on a regular, interchanging basis, such as triangle-circle, triangle-circle, triangle-circle.
Progressive RhythmRhythm created in an artwork by showing regular changes in a repeated element, such as a series of circles that progressively increase in size from small to large.
DominanceThe way an artwork shows emphasis in which one lement or object in the composition being the strongest or most important part of the work.
Contrastcreating emphasis in an artwork by using intensity, the brightness or dullness of a hue.
Focal PointA way to show emphasis in an artowrk in which an artist sets an element apart from the others to set up a center of interest.


Science Visualization
Middle College at GTCC High Point
High Point, NC

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