Java Games: Flashcards, matching, concentration, and word search.

LWW, Chapters 6-9

Vocabulary games for Chapters 6-9 of The Lion, the Witch, and the Wardrobe by C.S. Lewis.

AB
beckonto signal or summon, as by nodding or waving
centaurhalf man/half horse
charredburnt to a crisp
cinemamovie theater
contentmentsatisfaction
earnestmarked by or showing deep sincerity or seriousness
enchantmenta magical spell
fraternizingassociating on friendly terms with an enemy or opposing group
hatchetsmall axe
horridcausing horror; dreadful
lardera place, such as a pantry or cellar, where food is stored
mortarmud cement
occupantsomeone that lives in a place
parcelpackage
premisesland and the building on it
prophecya prediction of the future
reignto rule like a king or queen
stratagema plan, a trick
treasonviolation of allegiance toward one's country or leaders

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