A | B |
Flashback | An interruption in the action of a story or play to show a scene or event that happened at an earlier time. |
Imagery | representation in language of sense experience: what can be seen, heard, touched, tasted, smelled, as well as what can be felt internally |
Foreshadowing | technique of providing the reader or viewer with hints, clues, or indications about the future action of a story or play. |
Symbol | something concrete, such as an object, person, place, or action that stands for something more abstract. |
Theme | the main idea or underlying meaning of a literary work - may be directly stated or implied. |
Plot | A series of related events selected by the author to present and bring about the resolution of some conflict or problem. |
Setting | the time and place in which the events in a narrative take place. |
Simile | figure of speech in which 2 essentially unlike things are directly compated, usually with words (like or as) |
Metaphor | an implied comparison between things essentially unlike. |
Allusion | a reference to a person, thing, event, situation, or aspect in culture, real or fictional, past or present - may draw from literature, myth, history, or the Bible. |
Situational Irony | a contrast between what appears to be and what is - when what is expected or intended contrasts with what occurs. |
Third Person Omniscent | an all-knowing narrator of the story - an outsider. |
Third Person Limited | an outsider who enters the mind of only one character - or an objective or factual point of view. |
Pseudonym | a fictitious name used by an author to conceal his identity. |
Protagonist | the chief character in a story, play, or novel. |
Antagonist | the rival or adversary that attempts to thwart the protagonist. |