A | B |
Characters | People in the story. |
Plot | What happens in the story? |
Conflict | A key element of a story that keeps the viewers interested. |
Resolution | Provides a payoff for the viewer. It ties up the loose ends that the conflict created. |
Setting | Where the story takes place. |
Theme | Is the why of the story. Stories usually involve a moral imperative something you’re trying to communicate to the viewer. |
Act I | Helps you set the scene, introduce the characters, and introduces the conflict. |
Act II | Is where the majority of your story (projects) will take place. It provides a series of escalating conflicts for your characters. |
End of Act-II | At the end of Act-II a major plot point is introduced that brings about the resolution of the conflict. |
Act III | Is where you bring everything together and tie up loose ends. |
Point of View | The perspective from which the story will be told. |
First Person | The story is told from the perspective of the person experiencing the plot. |
Third Person Omniscient | The story is told from the perspective of someone who is aware of everything - even what the characters are thinking. |
Third Person limited | Perspective is one where an imaginary character follow another character. Thet may be aware of what's going on, but behave as someone following a main character. |
Sans Serif Typeface | Typeface without finishing strokes - newer. |
Serif Type | More classical and traditional. |
Script Faces | More personal fonts. |
Contrast | Means making things clear. |
Alignment | Things should align to each other to establish the flow of the viewers' eye movement. |
Proximity | Things that belong together should be close together. |
Repetition | Using the same elements of design throughout a project. |
Subtraction | Removing unnessary parts of a project. |
Background | Your characters past. |
Charater Arcs | How a character changes throughout a story. |
Hook | Makes the viewer want to keep experiencing the story. |