| A | B |
| Flash | software used to create interactive games, animations and Web sites |
| Stage | contains all of the objects that are part of the movie that will be seen by your viewers |
| Timeline | used to organize and control the movie’s contents by specifying when each object appears on the stage. |
| Frames | segments of the timeline which are numbered in increments of 5. |
| Playhead | indicates which frame is playing |
| Panels | to view, organize and modify objects and features in a movie. |
| .html | file extension for a Web page |
| .swf | Flash Player file (Web ready) |
| .fla | original flash file (not Web ready) |
| Pixel-based graphic | dots which make up bitmap graphics (Paint, Photoshop) Enlarged images become jaggy. |
| Vector-based graphics | composed of mathematical formulas which create lines and curves (enlarged images do NOT become jaggy) |
| Raster image | pixel-based image |
| Bitmap | pixel-based image |
| Symbol | Basic building blocks of a Flash application; three types – graphic, movie clip, button |
| Instances | copies of a symbol |
| ActionScript | scripting language used by Flash developers to add interactivity to movies, control objects, and create complex animations such as games. |
| Frame | individual cells that make up the time line in Flash |
| Keyframe | a frame that signifies a change in a Flash movie. |
| Tweening | the process of filling in the in between frames in an animation. |