| A | B |
| initiate | young hero or heroine who must face challenges and temptations in an effort to reach his/her goal |
| hero | initiate |
| faithful companions | loyal companions who are willing to risk or face any number of perlls in order to be together |
| haven | palce of saftey: opposite of wildness |
| herald | issues that call which bedins the heros journey: can be person or peice of info.: upsets balance |
| boon | a gift bestowed upon the hero bowed upon his new level of skin and awerness: may be riches or skill, knowledge wisdom, etc... |
| mentor | consuler, teacher, and role model to the hero: provides assistance and a gift |
| magic weapon | usally given to the hero by the mentor: only hero can use to full potential: help's save heros life |
| helpers | provide assistance and direction for the hero: appear throught the journey |
| light | symbolizes and/or suggest hope, guidelines, knowledge, and renewal |
| friendly beast | and animal which befriends man |
| castle | strong place of saftey: may hold treasure, princess: enchanted or bewitched |
| evil adversary | represents force of evil: almost as stron as hero: offers wordly goods, fame or knowledge to the hero in an effort to bring him/her to the evil side: must be destroyed ro neutrilized |
| creature of nightmare | sort of monster like creature that threatens life of hero |
| tower | strong place of evil: likely headquarteer of evil |
| underworld | place of death or great evil |
| wilderness | place of danger lawlessness: threatens life/survival |
| darkness | symbolizes the unknown , ignorance, evil, despair |
| ice/snow | symbolizes lack of feeling, death, and indiffrent |
| whirlpool | symbolizes the distructive power of nature |
| supernatural intervention | supernatural force intervines on the side of the hero, sometime against |
| crossroads | time or place of descision and when relization is made and a change or penance results |
| wound | can be physical or phycological and can't be fully healed: cause great pain or suffrage |
| battle between good and evil | represents the battle between the 2 most inportant forces in life: good usally wins over evil |
| evil figure w/the ultimately good heart | evil figure saved by nobility or love of the hero |
| dansel in distress | vonerable woman must be rescued by the hero; often used as a way 2 trap the hero |
| threshold guardians | peopl, beings or situation that blacks hero passage into the journey: 2 functions: 1- protect from taking journey before read;l 2- once ready paints the way |
| outcast | figure banished from a group for sometime; usally destanted to become a wonder from place to place |
| water | symbolizes creation, birth, growth, resturation, of life, and pureification; can be a force of destruction |