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Multimedia Sounds

AB
SoundIs made when an object vibrates through a medium
Vibrating ObjectCauses particles of air to move back and forth; particles in turn move other particles.
EardrumWhen the changes in pressure reach our ear, the vibration moves it to move back and forth.
BrainSignals from the eardrum are interpreted by our as sound by this?
Frequency & AmplitudeThey represent the vibrations created by an object; can be graphed.
AmplitudeGraphed as the height of the wave, measured in Hertz, shows how much pressure is created when the object vibrates; interpreted as the volume of the sound.
HertzHow many times the waves move in a second.
FrequencyHow often the vibrations happen; the pitch of the sound; quicker vibrations produce a higher-pitched sound; on a graph, shows up as the curviness of the sound’
Human EarSlowest waveform hear is 20 hertz (a vibration that happens 20x per second); highest vibrations about 20kHz (20,000 times per second).
Reproducing SoundCan be done two ways: Analog or Digital
Analog SoundWorks by transmitting or storing sound through physical means; transmission creates a relationship (analogy) between the input (how much sound is captured) and output (the amount of sound produced by the speaker’
Digital SoundSound may still be captured by analog means, but the transmission and storage are done by converting the sound into binary information.
BinaryThe language of computers.
ADC (Analog to Digital Converter)What the digital conversion is handled by; scans in two resolutions that are a representation of the sound; quality of the conversion is measured in Sample Size and Sample Rate.
Sample Size (Sample Accuracy)Records the Amplitude of the signal at different levels of resolution; vertical resolution of the scan; higher the sample size, the higher quality; measured in bits; CD quality is recorded at a 16-bit sample size.
Sample RateThe amount of samples per second in an audio recording; the additional more accurate the representation; horizontal resolution; a sound recorded at 44 kHz (44,100) samples per second is considered CD-quality sound.
Bit RateA combination of the sample size and sample accuracy; total amount of bits that are digitized or received by a computer during a certain period of time; measured in bits per second.
Sound FormatsMP3 is king; usually have more than sound information; multiple channels can be stored; multiple tracks.
CompressionUses mathematical algorithm to reduce the file size; can be lossy or lossless.
Lossy CompressionSacrifices sound quality for file size.
Lossless CompressionIs not compressed sound.
AIFF (Audio Interchange File Format)Developed by Apple; flexible, allows for various sample sizes, rates, number of channels, lossless.
WAV (Windows Wave)Developed by Microsoft; flexible, allows for various sample sizes, rates, number of channels; lossless.
MP3 (MPEG Audio Layer 3)Developed by Motion Picture Experts Group; lossy, but excellent quality; works like jpeg by understanding that not all the information in a sound is necessary for people to hear them well
MicrophonesCapture the vibrations in the molecules and convert those sounds into signals; two important characteristics: pickup pattern and transducer type.
Pickup PatternsSensitivity to where sound information comes from; Bi-directional; Cardioid; Shotgun; Omni Directional
Transducer TypesThe way the microphone captures vibrations; can be Dynamic or Condenser.
Dynamic MicrophoneUses a diaphragm and a metal coil; movement of the diaphragm creates changes in the magnetic field; creates different currents recorded as different sounds; can take a lot of abuse and handle high sound pressure.
Condenser MicrophoneUse two metal plates, a smaller one that vibrates and a stationary one; sound waves change the distance between the plates; converted to electrical energy; more sensitive and expensive; more accurate sound reproduction; require additional power.
RecordingMany takes and edit later; clean after you mess up; write down goals; tell people how you want them to say things; record ambient background sounds by themselves; pay attention to background noise; listen right after recording to see if it requires additional takes, especially when recording video.



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