A | B |
Bird’s eye view | Camera positioned above subject and looking down – looking down from a tall building |
Close-up | Brings the camera closer than we are use to. |
Codec | Stands for COmpression/DeCompression – compression algorithm of the file format. |
Cutaway | Similar to an insert – changes the location of the action temporally to explain what is happening elsewhere. |
Dolly | Moves camera location, similar to a zoom-done while moving camera-series of tracks-forward and backward movement. |
Establishing shot | First shot in opening sequence. Establishes location of camera shoot and let’s audience know where events are taking place. |
Eye-level | Normal ___ __ position. |
File format | .mov, .wma, .rm of .flv |
First person point of view | Let’s a camera pretend it is a person. |
Frame rate | Number of images/second. Video – 29.97fps, Film 24fps, Higher ___ ___ –smoother video-larger file size. |
High angle | Taken slightly above eye-level. |
Horizontal Position | The lateral perspective your shots have in relationship to the subjects. Example newscast is shot like a mug shot, directly in front and at eye level in relationship to the subject. |
Insert | Helps you explain the details of what is happening in a close-up or extreme close-up. Example – right before a person strikes you insert a close-up of the hand holding the knife high in the air. |
Keyframe | Instead of storing all the information for every frame, the codec stores the _____ and in the subsequent frames, only the information that has changed since the _____ was recorded. |
Long shot | Covers the entire body of subjects. |
Low angle | A child’s eye view of an event or subject. |
Medium shot | Shows from the waist up. |
MPEG | All media players can play – convenient way to distribute movie file. There are several versions and not players can play all versions. |
Multi-pass | The codes first does an analysis of the video and then is able to do a better job of compression. Single pass quicker; _____ will be smaller and more efficient. |
Oblique angle | The camera angle is tiled in relationship to the horizon. Someone making a difficult climb. |
Over the shoulder shot | Let’s you be like a in the wall during the conversation. The camera sits to just one side of the characters. |
Pan | Rotate the camera around its base from side to side. |
Pedestal | Moves camera location up and down - vertical movement. |
Point of View-POV | What is happening in a scene from different perspectives. |
QuickTime | Apple’s standard method for storing movies and is recognized by the .mov extension. Reads MP3 and MPEG. Does not understand Windows media or Real Player. |
Reaction shot | Lets the camera see the effect an action has on a character. |
Real player | Web’s original media player. Popularity has waned, still used online. Can play MP3, MPEG and others. Native format .rm will not open Windows media or QuickTime files. |
Roll | A rotation of the camera from right to left captures circular motion. |
Tilt | Camera does not change physical location tilted forward (down) and backward (up) – used to follow vertical movement. |
Transitions | Create a bridge between scenes and shots. |
Truck | Moves camera location-like dolly side to side- like pan but the camera actually moves to follow the motion of the action |
Windows Media | On windows OS - Most popular format - Can’t understand QuickTime or RealPlayer files. |
Zoom | Using the camera built-in functions to bring objects in the frame closer or farther apart. Camera does not move. |