A | B |
John Lasseter | Artist and Animator responsible for founding Pixar Animation Studios with Steve Jobs and Ed Catmull |
Toy Story,  | First 3D animated Feature Length Film - 1995 |
Greatest contribution to growth in 3D Animation | artists gaining access to technology |
Jan Pinkava | Pixar animator, directed Geri's Game |
Locomotion,  | early example of Pacific Data Images which became PDI Dreamworks |
Yoichiro Kawaguchi | Growth algorithm - Procedural Animation |
Jim Blinn | wrote algorithms for bit map textures & metallic shader named for him |
Steve Jobs | Apple founder who was instrumental in the creation of Pixar Animation Studios along with John Lasseter and Ed Catmull,  |
Rhythm & Hues | Coca Cola Polar Bear commercials,  |
Luxo, Jr.,  | Pixar's logo - shows at the beginning of their films |
Reboot,  | First 3D Animated Television Show |
MAYA,  | 3D animation software most used for film and games |
SIGGRAPH | professional organization for computer graphics |
Motion Capture | Uses an actor to drive the animation,  |
LBE | Location Based Entertainment - Animation plus movement as in motion simulators,  |
"Brilliance",  | Early example using 3D animation and motion capture in a Super Bowl Advertisement. |
Chris Landreth,  | animator who style is called Psychrealism. He created "The End", "Bingo", & "Ryan". |
SFX | Special Effects |
Video Graphics Cards | used to enhance the quality of images on a display |
algorithm | in math and computer science it is a set of self-contained step-by-step repeatable instructions (a procedure) |