Java Games: Flashcards, matching, concentration, and word search.

Director 8--Basic Terminology Review

Directions:   Here are two matching games you can play to help you remember terms and definitions necessary for a basic understanding of Macromedia Director 8.  Complete either one or both of the activities, then click the Answers link (Matching game) or List of Terms link (Flashcards) to view a complete list of all terms and their corresponding definitions.

Objective:  These activities were designed as a Study Aid to be used in your preparation for Part One of the Macromedia Director 8 Terminology Quiz.


Good Luck!

AB
ToolbarProvides shortcuts to numerous functions and windows.
StageThe blank canvas on the screen where the movie will play.
Property InspectorWhere you can change/set the properties of the building blocks of your movie.
CastEverything you use to create your movies: graphics, text, video, audio, etc.
Cast MemberWhat each individual item in the Cast is called.
PaintWindow where you can create a background cast member which will cover the stage and provide a backdrop for the movie.
ScoreWindow where you edit your movie, set the order in which sprites appear on the stage when the movie is playing, and set the length of time they stay there. It has a Playback Head which passes through Frames across a Timeline.
SpriteDerived from a cast member, and can be dragged onto the stage, resized and animated.
TimelineEach increment along channels on its grid represents one frame of your movie.
Loop PlaybackPlayback feature that can be selected under the Control Menu.
Background Transparent and MatteThe most useful ink types.
Background TransparentWill get rid of the unused background from a sprite.
Vector Shape WindowSelect the icon for this window on the Toolbar to create a vector shape.
Curve PointsDots on the edge of a vector shape that can be dragged to alter the shape of an image.
Control HandlesDragging on these dots, which are connected to a curve point, alters the shape around the curve point.
Vector ShapeA shape that is represented mathematically.
Bitmap ImageAn image represented by individual pixels.
TransitionsYou can add these to a score to fade or wipe between one point in your movie and another.
Stage TransitionTransition which will affect the whole stage.
Area TransitionWhen applied to a sprite, only the area taken up by a sprite will be affected by the transition.
Text WindowWindow where you can produce the text you need for your movie.
Audio and Video filesDirector 8 accepts QuickTime Movies, AIFF, WAV, and MIDI files.
PublishingThis means making a shockwave movie that plays in a web browser, as long as the shockwave plug-in is downloaded.
ProjectorA file that becomes an application in its own right like a multimedia CD.
MovieA Director file.
SpritesThe objects on the stage, which layer on top of each other on the score so that each subsequent item sits on top of the last.
CopyThe default ink, which should be used where transparency is not required.
MatteAn ink that should be used for solid sprites to make the surrounding area transparent.
Background TransparentAn ink that should be used where the white background appears within a sprite.
Imported Cast MembersGraphics, text, video, and audio files created in other programs and incorporated into your Director movie.


Lisa Hawk

This activity was created by a Quia Web subscriber.
Learn more about Quia
Create your own activities