| A | B |
| Persistence of vision | Refers to the way our eyes view objects for seconds longer than they actually appear |
| Computer animation | Systems that digitize hand-drawn animation cells |
| Storyboard | A 2-D comic book style rendering of each scene in an animation |
| Frames | A single complete image out of a series of images that create an animation |
| Tweening | Creation of in-between frames by the computer in CGI |
| Morphing | The gradual transforming of one image to another |
| 2D digital animation | First developed in the 1960s; used for lower bandwidth and faster rendering needs |
| 3D digital animation | Developed in the 1990s; digital actors start as skeletons; adds realism |
| Rendering | The computerized process of generating an image from a model; includes geometry, veiwpoint, texture, lighting, and shading |
| Bandwidth | The amount of data that can be transmitted over the Internet to a destination at one time |