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| Flash Player | a program that is installed on the viewer's computer to allow Flash movies to be played in Web browsers |
| Timeline | used to organize and control the movie's contents by specifying when each object appears on the stage |
| Stage | contains all of the objects that are part of the movie that will be seen by your viewers |
| Panels | used to view organize and modify objects and features in a movie |
| Tools Panel | contains a set of tools used to draw and edit graphics and text |
| View | used to zoom in on and out of parts of the stage and to pan the stage window |
| Colors | used to change the stroke and fill colors |
| Options | includes options for selected tools such as allowing you to choose the size of the brush when using the Brush tool |
| Tools | these are used to create lines, shapes illustrations, and text |
| Play | begins playing the movie |
| Rewind | moves the playhead to Frame 1 |
| Step Forward | moves the playhead forward one frame at a time |
| Step Backward | moves the playhead backward one frame at a time |
| Controller | a toolbar that contains the playback controls for a movie |
| Keyframe | always the first frame of every animation |
| Motion Tweening | the process used in Flash to automatically fill in the frames between keyframse in an animation that changes the properties of an object such as the position, size, or color |
| Layers | rows on the timeline that are used to organize objects and that allow the stacking of objects on the stage |
| Playhead | an indicator specifying which frame is playing in the timeline of a Flash movie |
| Frames | individual cells that make up the timeline in Flash |
| Scene | a section of the timeline designated for a specific part of the movie |
| Balance | in screen design, this refers to the distribution of optical weight in the layout. Optical weight is the ability of an object to attract the viewer's eye, as determined by the object's size, shape, color, and so on. |
| Unity | In screen design, this has to do with how the various screen objects relate. This refers to the design that viewers encounter as they navigate from one screen to another. |
| Movement | In screen design, this refers to the way the view's eye moves through the objects on the screen |
| Projector | a stand-alone movie is called this |