| A | B |
| axis | pair of opposite-facing arrows that represent a spatial dimension |
| comment | explanatory statements that are not compiled by Alice |
| divide and conquer | methodology for solving a “big” problem by (1) breaking it into “small” problems, (2) solving each “small” problem, and (3) combining the “small” problem solutions into a solution to the “big” problem |
| dummy | an invisible marker in a world that has a position and an orientation |
| object method | message used to define a complex behavior for a single object |
| orientation | the direction that an object is facing |
| pitch | the amount of an object's rotation about the LEFT-RIGHT (LR) axis |
| point of view | an object's position and orientation |
| position | an object's location in the world |
| reusable object | an object that can be used in multiple worlds |
| roll | the amount of an object's rotation about the FORWARD-BACKWARD (FB) axis |
| scene | part of a user story |
| shot | part of a scene that is filmed from a particular camera position |
| world method | message that is sent to the world |
| yaw | the amount of an object's rotation about the UP-DOWN (UD) axis |