Java Games: Flashcards, matching, concentration, and word search.

Java Semester 1 Exam Review, Alice Chapter 6

AB
eventan action by the user (or the program) that causes a change in the program
event-driven programa program that solves a problem or tells a story mainly through events and handlers
event handlera method invoked in response to an event
event sourcethe object from which an event originates
handling an eventinvoking a method in response to an event
interactive programprogram that requests input from a user
keyboard eventevent triggered when the user presses a keyboard key
logic errora mistake in the logical structure of a program
mouse eventan event that is triggered when the user moves the mouse or clicks a mouse button
program eventan event triggered when the world starts running or the program changes the value of a variable or condition
transition effectan effect that provides a transition between scenes. Cuts, wipes, and fades are examples of transition effects
two-state behaviorstandard pattern of behavior for situations when an object can be in one of two states. Two-state behavior can be implemented using an if statement
usabilityan aspect of programming that refers to ease of use
user eventan event initiated by a user. Keyboard events and mouse events are examples of user events


Mountain Brook H. S.
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