| A | B |
| Multimedia | Computer based, interactive experience that incorporates text, graphics, sound, video, and virtual reality. |
| Multimedia titles | Specific products, including CD-ROM/DVD-based games like “Flight Simulator” and educational titles like such as “Grandma and Me.” |
| Copyright | Legal protection that grants rights to its owners. |
| Fair Use | Material that can be used without infringing on a copyright. |
| Asymmetrical balance | Distribution achieved by arranging non-identical elements on both sides of a centerline on the screen. |
| Hyperlinks | allow the end user to navigate between slides, additional elements, audio, video clips, and other interactive parts of the presentation. |
| Navigation buttons or controls | The user interfaces with a multimedia presentation on an electronic presentation or a web site. |
| Balance | Is the distribution of optical weight in the layout of an image. |
| Build Effect | An effect applied to text that makes it appear on a slide in increments of one letter, word or section at a time. |
| Inter-screen unity | The design that users encounter as they navigate from one screen to another; provides consistency throughout a title. |
| Intra-screen unity | How the various screens elements relate on the same screen. |
| Linear presentations | Author of the presentation controls the flow of information in the application. |
| Optical center | A point somewhat above the physical center of the screen. |
| Optical weight | The ability of an element such as a graphic, text, headline, or subheading to attract the user’s eye. |
| Rollover | Function performed as the mouse pointer rolls over and points to an object. |
| Symmetrical balance | Distribution achieved by arranging elements as horizontal or vertical mirrored images on both sides of the center line of a screen. |
| Treatment | How a presentation will be offered to the user; that is, the look and feel of the presentation. |