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Visual Effects

AB
Forced perspectiveAn illusion that makes larger objects appear to be closer to the viewer than smaller objects.
MatteA mask that prevents light from reaching and exposing a portion of the film.
Matte paintingA painting, traditionally done on glass, of a landscape or other background that is combined with other images in the finished film.
Persistence of VisionThe illusion of movement created when a series of still pictures flashes by in rapid succession.
Rear ProjectionA way of combining previously filmed backgrounds with live-action foregrounds.
RotoscopingA process that enables filmmakers to trace live-action footage frame by frame.
Shuftan ProcessA method of using mirrors to combine full-scale live action and miniatures.
Split screenA process that combines two or more different actions, filmed separately, in the same film frame.
Traveling matteMattes used to combine two separately filmed scenes when the foreground element changes shape or position from frame to frame
AnimatronicsThree-dimensional figures or parts powered by pumps, motors, hydraulics, computers or other electronic or mechanical means.
ProstheticsAny three-dimensional item that is attached to an actor to change his or her appearance.
Blue- or green-screenAn optical process that allows subjects filmed in front of a blue or green background to be combined with a separately filmed background.
Bullet timeUses multiple cameras to display the passage of time as extremely slow or completely frozen.
Computer Generated Imagery (CGI)Screen images that are created using mathematical formulas and computers.
MorphingA process that makes one image transform seamlessly into another.
Motion captureA technique that records the movement of bodies or faces so that it can be used for animation or computer-generated characters.
Motion controlA method of recording or programming the movements of a motion picture camera so that the shot can be repeated exactly.
Pre-visualizationComputer animated scenes that help filmmakers work out shots, camera angles and other visual problems before the scene is shot on the set with actors.
Visual effectsall types of image manipulation, whether they take place during principal photography or in postproduction.
Physical effectsare performed live using “real world” elements. These include explosions, weather effects and stunts.
Reasons to use special effectswhen the real thing is too expensive, dangerous or impossible to shoot.
The Playhouse (1921)Buster Keaton movie that used a split screen effect
The Great Train Robbery (1903)movie that used stationary mattes
Snow White and the Seven Dwarfs (1937)animation which used travelling mattes
Reasons to use models and minaturesthey represesent things that don't exist or are too expensive or difficult to film
Disney engineerscoined the term animatronics to describe three-dimensional mechanical figures developed for Disneyland in the 1960s
Alien (1979)this film incorporated the use of animatronincs and special effects make-up
The Empire Strikes Back (1980)one of the first films to use computer graphics
The Abyss (1989)first film to use water effects
The Perfect Storm (2000)first digitally simulated entire ocean
Jumanji (1995)first to digitally reproduce multidimensional hair
Terminaor 2 (1991)first film to use the morphing techinique
The Matrix (1999)first film to use bullet time
Star Wars (1977)first film to use computer-programmed motion-controlled camera rigs
Splash (1980)film which incorporated the use of proshetics on its main character


Smithtown High School Western Campus
Smithtown, NY

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