A | B |
persistence of vision | early 1800's animation |
1960's | years of 2D animation |
1970's | years of 3D animation |
computer animation | creating a digital scene by digitally recording cells, sorting them on an electronic storyboard, and displaying them electronically in succession. |
NC State Univ. | in 1970's using 3D computer animation to display real time video playback from digital disk |
frame by frame animation | What appears to be continuous motion is actually a series of many frames; flip book animation |
vector animation | path animation |
virtual reality | the use of technology to immerse a user into an artificial environment |
rollovers | When the cursor is moved over a navigation button, it might appear to light up, change its shading to look as if it has been pressed, or display a different image. |
morphing | the transformation of one thing into another. |
stage | The part of the animation program window where the animation’s content is composed and manipulated. |
frames | hold the content that the movie displays or plays at that point in time |
keyframes | Provide greater power, such as the ability to specify a new position for an object. |
library | Stores frequently used graphics, movie clips, and buttons. |
frames per second | The number of frames that appear in a second. |
playhead | Vertical red marker in the timeline that shows which frame is the current frame. |
tweening | An animation process that uses keyframes between two images to determine positions of objects. |
shape tweening | creates an effect similar to morphing by making one shape appear to change into another shape over time. |
path animation | draw the route or motion path the object should follow. |
mp3 | standard format for music files sent over the Internet that compresses music or other types of audio files. |
bandwidth | The amount of data that can be transmitted over a network in a given amount of time. |
WAV | The standard format for sound files on Windows PCs |
streaming | A technique for producing and transmitting audio and video files so they can start playing as soon as a PC begins receiving them, rather than waiting for the complete file to download first. |
streaming rate | The rate in frames per second (FPS) at which vides can be downloaded to a computer. |
GIF | A format for storing images without loss of quality that allows both static and animated image sequences, but is limited to 256 colors. |
JPEG (Joint Photographic Experts Group) | An image compression method that trades off between compression and image quality. |
PNG | This format is often used for graphics on the Web. It can support up to 32-bit color as well as effects such as transparency. |
Plug-in | A hardware or software application that adds a specific feature to a computer. |
Quicktime | A cross-platform multimedia format that works on both Microsoft Windows and Apple Macintosh systems. |
Stand Alone Player | A separate program that can play computer animations. |