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Chapter 1

AB
Digital Convergenceintegration of data, voice, graphics and video
EDP EraElectronic data processing era: Corporations purchased very large computers and mainframes in order to automate tasks such as accounting, inventory, and production tracking.
PC/Micro EraIBM's personal computer or "infomate" was created in order to give more employees access to the powerful computing skills previously only provided by mainframe computers
Network EraNeed to integrate all data within a company to prevent redundancy
CHAOS StudyStandish Group of 365 IT Managers that drew attention to the "software crisis"
Information Technology Project Management (ITPM)IT Projects require time, money, and other resources such as people, technology, facilities, etc. Organizational resources are limited, so organizations must choose between competing interests. This decision should be based on the value a potential project will bring
A Value-Driven ApproachIT Projects must provide value to the organization
Socio-Technical ApproachIt's not just about the technology or building the better mouse trap. Clients must become stakeholders in the project. You must actively seek and encourage their participation, involvement, and vision.
Project Management ApproachProcesses and infrastructure (Methodology), Resources, Expectations, competition, efficiency and effectiveness
Methodologythe step-by-step activities, processes, tools, quality standards, controls and deliverables that are define for the entire project.
efficiencyDoing the thing right
effectivenessdoing the right thing
Knowledge ManagementA systematic process for acquiring, creating, synthesizing, sharing, and using information, insights and experiences to transform ideas into business value. Uses lessons learned and best practices
Lessons LearnedDocuments both reasons for success and failure
Best PracticesA way to do something in the most efficient and effective manner
Projecttemporary endeavor undertaken to accomplish a unique product, service or result.
Project ManagementThe application of knowledge, skills, tools and techniques to project activities to meet project requirements.
4 Parts of Managing a Project1. Identifying Requirements 2. Establishing clear and achievable objectives 3. Balancing the competing demands for quality, scope, time and cost 4. Adapting the specifications, plans, and approaches to the different concerns and expectations of the various stakeholders
Attributes of a ProjectTime frame, purpose, ownership, resources, roles, risk and assumptions, interdependent tasks, organizational change, and Operating in environments larger than the project itself
3 Parts of the triple constraint or "Iron Triangle"Scope, Schedule, Budget
Progressive ElaborationA term that describes something that must be completed in several steps or increments, in a certain order
Project Life Cycle (PLC)a collection of logical states or phases that map
5 Parts of the Generic Project Life Cycle1. Define Project Goal 2. Plan Project 3. Execute Project Plan 4. Close Project 5. Evaluate Project
baseline planinitial plan that defines the agreed upon scope, schedule and budget and is used as a tool to gauge the project's performance throughout the life cycle.
5 Parts of the Systems Development Life Cycle (SDLC)1. Planning 2. Analysis 3. Design 4. Implementation 5. Maintenance & Support
Waterfall Method1. Define requirements 2. Design 3. Build 4. Test 5. Implement 6. Maintenance. Stresses sequential and logical flow between steps
Rapid Applications Development (RAD)a type of iterative development: A less formal way to expedite the SDLC into a series of iterations that only include 25% of the requirements at a time
Prototypinga type of iterative development that hurries the process of developing a system along to the point where it can be used to discover or refine system requirement specifications
Spiral Developmenta type of iterative development that focuses on breaking the project up by risk and addressing them one at a time, building on the last
Agile Systems Developmenta type of iterative development that involves eXtreme programming (XP). This allows developers to release several difference, feature limited, versions of the program called releases
eXtreme project managementfeatures high speed, high change, high uncertainty and high stress. Flexibility and adaptability are key
The Project Management Body of Knowledge (PMBOK)documents 9 project management knowledge areas. These include: integration, scope, time, cost, quality, human resource, communications, and risk management



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