| A | B |
| Vector Animations | The movement of animations defined by formulas. |
| Rollovers | The look or action of a control with relation to mouse actions. The four common rollover states are Up, Over, Down, and Hit. |
| Morphing | A technique in which one image is gradually turned into another, which is short for metamorphosing. |
| Frame | A single still image in a video animation. |
| Stage | The part of the animation program window where the animator’s content is composed and manipulated |
| Timeline | The part of the animation program window that organizes and controls an animation’s content over time using layers and frames. |
| Library | Store frequently used graphics, movie clips, and buttons. |
| Frame by frame animation | A series of many frames that appears to be in continuous motion. |
| Persistence of Vision | The way our eyes retain images for a split second longer than they actually appear, making a series of quick flashes appear as one continuous picture. |
| Tween(ing) | An animation process that uses keyframes between two images |