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Game Maker Vocab

AB
Actionsindicate the things that happen in a game created with Game Maker. Actions are placed in events of objects. Whenever the event takes place these actions are performed, resulting in certain behavior for the instances of the object.
BackgroundsLarge images that are used as backgrounds for the rooms in which the game takes place.
Collision DetectionA process of determining if two objects have collided by testing their bounds or a spatial overlap.
DebugThe process of tracking and eliminating errors or bugs from your source code.
EventsWhenever something happens in the game the instances of the objects get events. For example if an object hits a wall it stops its movement.
Anti-aliasingrefers to the process of adding additional pixels around the border of an object in order to blend it into it's background more smoothly, and to reduce the appearance of jagged edges.
FadeA transition effect where an image slowly appears out of a solid color, such as black or white.
FrameA single image in a series of images to be animated.
Game MakerA program that’s free for commercial use that has a simple user interface for developing computer games.
GenreA class of games. Common genres would be the shooter, First Person Shooter (FPS), Role Playing Game (RPG), simulation, Real Time Strategy (RTS)
InstancesA copy of an object. An object can have multiple instances that all have different actions.
ObjectsComponents of a program that knows how to perform certain actions and to interact with other pieces of the program.
PathsUsed to graphically define how an object gets from one point to another
ProgrammerThe person who writes the software.
ResourcesThe collection of images, sounds, backgrounds, scripts, etc that can be used by the video game designer.
RoomsThe graphical environment for the game, often programmed in games as levels.
ScriptsProgramming code that defines the actions of the game.
SpriteAn image that animates and moves around the screen in some fashion. Typically associated with images that the user can interact with, either directly or through interaction with other sprites.
TilesTextures that have been specially formatted to blend together well in the video game world.
Time LineAllows you to define objects in your game in linear time frames, like when an object expires.


Woodshop
Cascade High School
Turner, OR

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