| A | B |
| A characteristic of virtual reality | A simulated environment |
| Adapted Power Glove for Nintendo | Mattel |
| Computer contiinuall updates the simulation | Head Mounted Display |
| The simplest of interface devices | Wand |
| Points six degrees of freedom | Wand |
| Similar to HMD but no helmet | BOOM |
| Uses handles on box sides to move image around | BOOM |
| can hook up to data gloves | BOOM |
| Uses fiberoptic cables | Data Glove |
| Uses strain sensors over joints | Data Glove |
| One of newest, most "immersive" virtual environments | CAVE |
| like climbing into teh computer's screen | CAVE |
| All users use same virtual environement | shared vitual environment |
| virtual human | avatar |
| has large field of view | CAVE |
| multiple users can be there | CAVE |
| 10x10x9 foot darkened cubicle | CAVE |
| Requires special equipment; most effective of virtual reality environments | Immersion |
| used like scalpels to slice tissue samples from virtual brains | wand |
| sensors read facial expressions/body movements and transfer information to animation | facial sensor/body suit |