| A | B |
| Multimedia | a computer based, interactive experience that incorporates text, graphics, sound, video, and virtual reality. |
| Multimedia Titles | specific products, including CD-ROM/DVD-based games like “Flight Simulator” and educational titles like such as “Grandma and Me.” |
| Copyright | is legal protection that grants rights to its owners. |
| Fair Use | is material that can be used without infringing on a copyright. |
| Animated pictures | “hot spots” or “jumps” to locate another file or page; represented by a graphic or colored and underlined text. |
| Hyperlinks | allow the end user to navigate between slides, additional elements (i.e. Word and Excel documents), audio, video clips, and other interactive parts of the presentation. |
| Navigation buttons or controls | how the user interfaces with a multimedia presentation on an electronic presentation or a web site. |
| Asymmetrical balance | distribution achieved by arranging non-identical elements on both sides of a centerline on the screen |
| Balance | is the distribution of optical weight in the layout of an image. |
| Build Effect | an effect applied to text that makes it appear on a slide in increments of one letter, word or section at a time; keeps the audience’s attention and does not allow the audience to read or see past what the speaker is explaining. |
| Interactivity | is the ability of the user to interact with an application. |
| Inter-screen unity | is the design that users encounter as they navigate from one screen to another; provides consistency throughout a title. |
| Intra-screen unity | is how the various screens elements relate on the same screen. |
| Linear presentations | author of the presentation controls the flow of information in the application. |
| No balance | a design that has elements arranged on the screen without regard to the weight on both sides of the centerline. |
| Non-linear presentation | allows the user to interact with a presentation and control how the information will be viewed; allows the user to be active rather than passive during the delivery of the information. |
| Optical center | a point somewhat above the physical center of the screen. |
| Optical weight | the ability of an element such as a graphic, text, headline, or subheading to attract the user’s eye. |
| Rollover | function performed as the mouse pointer rolls over and points to an object |
| Sequential navigational scheme | takes the user through a controlled, linear process. |
| Symmetrical balance | distribution achieved by arranging elements as horizontal or vertical mirrored images on both sides of the center line of a screen. |
| Treatment | — how a presentation will be offered to the user; that is, the look and feel of the presentation. |
| Authoring Programs | programs used to create full, multimedia productions, such as simulations and tutorials; most have some point-and-click features, but require some knowledge of programming language concepts; i.e., Microsoft Visual Basic, Macromedia Director. |
| Director Shockwave Studio | is a compressive authoring package that allows developers to create multimedia applications. |
| Hypercard | one of the first multimedia authoring programs to use the card metaphor |
| Icon-based program | a multimedia authoring program that uses a flowchart scheme to represent content or a particular event |
| Macromedia Director | time-based authoring program that uses a movie metaphor. |
| Macromedia Flash | an animation program for developing 2-D animations delivered on the Web. |
| OpenScript | is a scripting language for Toolbook. |
| Players | are programs that allow users to run multimedia applications on their computers. |
| Programming languages | languages used to create applications and, in multimedia, to produce sophisticated features such as creating animations and searching databases |
| Script | is program code for a specific task such as a rollover. |
| Scripting Languages | programming languages used to create scripts. |
| Shockwave | program that allows an Internet user to play applications created with Macromedia Director. |
| SML | (Synchronized Multimedia Integration Language) — a program created to enable developers to specify what should be presented, when it should be presented, and to control the use of transitions within a presentation. |
| Toolbox | an authoring program based on a book metaphor. |