| A | B |
| storyboard | series of rough sketches that plan the action for an animated feature |
| script | the plan for dialogue and sound effects in an animated feature |
| celluloid | a piece of plastic used to create individual frames of action; an older type of animation |
| CGI | computer generated imagery |
| persistence of vision | the brain receives images from the eyes faster than it can process them and they blur |
| key frames | signal the beginning and ending of an action sequence in computer animation |
| primitive | the type of animation that uses basic geometric shapes |
| model | the type of animation that uses 3-D puppets |
| flip-book | the simplest animation device consisting of several pages of paper that are slightly different drawings that when flipped through simulate movement |
| claymation | animators used this technique to create Wallace and Gromit, Chicken Run, the Nightmare Before Christmas, and the California Raisins |
| layout artist | decide how characters in an animated film look and act |
| animator | actually draw the characters for an animated film |
| exposure sheet | tells how many frames are needed for each line or word of dialogue |
| background artist | draws everything for an animated film except the characters |
| sketches and dialogue | the main parts of a storyboard |
| three basic animation types | hand-drawn, model, computer |
| shading programs | adds texture and color to objects simulating real wood, glass, and metal in animations |
| lighting programs | adds depth, light, and shadows to animations |
| rendering | transfer final images/sequences to video, film, CD, or DVD |
| animation software | is capable of creating middle frames of action when given the key frames |
| Microsoft Paint | drawing program you used to create each frame |
| Microsoft PowerPoint | presentation program you used to assemble your frames to simulate movement |
| clip art | already created pictures you used to create first animations |