A | B |
Computer Program | A set of instructions that the computer follows to perform a task. |
Computer | A device that follows instructions. Not just any kind of instruction, it only works with data. It can calculate, sort, display. |
Computer Programmers | People who create programs or software. |
Programming Code | A code that consist of simple English words (statements). The algorithm is transferred into the code. The code is also called programming language. |
Machine Language | The language of the computer. Computer understand s only binary numbers. They are 1s or 0s. |
Compiler or Interpreter | A software that translates programming code in to machine language. |
Alice | A computer program that helps you learn the concept of programming . It lets you create 3D virtual worlds with variety of objects. The objects are already populated in the program. |
This is the part of the Alice prgram that hold the list of all the objects in the world. | Object Tree |
Method | This is set of instruction that an object follows. |
Event Editor | This is the part of the Alice program that is used to create mouse events or key events. |
Properties | Each object in an Alice world has these, which are values that specify the object's characteristics. |
Bounding box | This is a yellow box that appears around an object to indicate that it is selected. |
Details Panel | This is the part of the Alice program where an object's properties are displayed. |
Editor | This is the area of the Alice program where you place the instructions for the objects. |
Pseudocode | This is a way of writing out the steps of an algorithm in English. |
Do in order | This is a structure that causes a group of instructions to be executed in the order that they appear inside the structure. |
Loop | This instruction causes one or more other instructions to repeat a certain number of times. |
Do together | This structure can be used to execute a set of instructons at the same time. |
Primitive methods | This is what all objects in an Alice world have. |
Key Events | When any key on the keyboard is pressed an action is taken by the object. |