| A | B |
| Technology | The use of science to solve practical problems. |
| Microprocessor | A tiny computer chip that receives instructions and carries them out. |
| Telecommute | To work from home or another location with the help of cell phones, fax machines, and the Internet. |
| Ethics | The principles and standards we use to decide how to act. |
| Virus | A program intentionally designed to cause annoyance or damage to computer hardware or software. |
| Hacker | A person who uses his or her expertise to gain access to other people’s computers to get information illegally or do damage. |
| Ergonomics | The study and design of equipment and systems that people use to improve safety, comfort, and efficiency. |
| Hacker | A person who uses his or her expertise to gain access to other people’s computers to get information illegally or do damage. |
| Desktop | The main area on a computer that holds the most used and needed files, folders, and programs. |
| Icon | A small picture or graphic that visually represents programs, document files, Web links, or other items on the computer. |
| Log on | To access a network, usually by keying in a username and password |
| Program | The set of instructions a computer receives in order to carry out its many functions. |
| Application | A software program that lets you perform specific tasks, like organizing information, creating reports, or printing a picture |
| Window | An area on the computer screen where an application can be viewed and accessed. |
| Taskbar | A visual element on the desktop that displays the start button, available applications, and active programs. |
| Insertion Point | The symbol on the screen where text or data is to be entered. |
| Shortcut | A direct link to a file or folder. |
| AUP | The rules for safe and proper use of the computers at your school. |