| A | B | 
| Animation | Simulation of movement created by rapidly displaying images or frames. | 
| Persistence of Vision | The eyes retain images for a split second longer than they actually appear which makes quick flashes of images appear as one continuous motion. | 
| Frame by Frame Animation | The rapid display of a sequence of still images (2D or 3D) or models in order to create the optical illusion of movement. | 
| Traditional Animation | Drawings are traced onto plastic cels and painted then photographed onto film. | 
| Computer Assisted Animation | Images or frames can be scanned into the computer and computer performs some of the work. | 
| Computer Generated Animation | All the animation and images are created on the computer. | 
| Motion Capture | Actors wear special suits to allow the computer to copy. | 
| Morphing | Transforming one object into another. | 
| Path Based Animation | The user inserts an object and draws a path then the computer tweens, or creates the frames, to move the object along the path. | 
| Programming or Scripting-Based Animation | Animation created using programming language such as Javascript to make menus on webpages, CDs, and DVDs. | 
| Stop Motion Animation | Manipulating real-world objects and photographing them one frame at a time. | 
| Stage | Part of program where the content is created and manipulated. | 
| Library | Place used to store frequently used files. | 
| Timeline | Place used to organize the content. | 
| Frame | One individual image in an animation. | 
| Keyframe | In a Computer Animation Program, it indicates where an action is to occur. | 
| Layers | Different elements such as sound and text that are part of the timeline that give the author more control. | 
| Playhead | Tthe vertical red marker in the timeline that shows which frame is the current frame as the animation plays. | 
| Plugins | Programs that work with the browser to expand its capabilities. | 
| Standalone Players | Programs that will open and work without the browser software being open. | 
| Bandwidth | The amount of data that can be transmitted over a network in a given amount of time. | 
| Playback Rate | The number of frames per second that are shown when the animation is played. | 
| Streaming Rate | The number of frames per second contained in the animation. |