| A | B | 
| Multimedia | Different types of media including text, video, sound, graphics and animations. | 
| Multimedia Presentation | A computer based, interactive experience that incorporates text, graphics, sound, video, and virtual reality. | 
| Copyright Law | Ensures that the author’s rights of images and sounds used in multimedia products are protected and acknowledged. | 
| Fair Use | Allows others to use copyright material without infringing on the rights of the owner. | 
| Build Effect | An effect applied to text that makes it appear on a slide in increments of one letter, word or section at a time; keeps the audience’s attention and does not allow the audience to read or see past what the speaker is explaining. | 
| Hyperlinks | “Hot spots” or “jumps” to locate another file or page; represented by a graphic or colored and underlined text. | 
| Menus | A list of options (text or images) that link to other parts of the presentation. | 
| Navigation buttons | Allow the end user to navigate between slides, additional elements, audio, video clips, and other interactive parts of the presentation. | 
| Slide transition | The visual effect of a slide as it moves on and off the screen during a slide show. | 
| Asymmetrical balance | Distribution achieved by arranging non-identical elements on both sides of an imaginary center line on the screen. | 
| Balance | This is the distribution of optical weight in the layout. | 
| Interactivity | This is the ability of the user to interact with an application. | 
| Inter-screen unity | This is the design that users encounter as they navigate from one screen to another; provides consistency throughout a title. | 
| Intra-screen unity | This is how the various elements relate to one another on the same screen. | 
| Linear presentations | Author of the presentation controls the flow of information in the application. | 
| No balance | A design that has elements arranged on the screen without regard to the optical weight of elements. | 
| Non-linear presentation | Allows the user to interact with a presentation and control how the information will be viewed; allows the user to be active rather than passive during the delivery of the information. | 
| Optical center | A point slightly above and to the center of the mathematical center of the screen. | 
| Optical weight | The ability of an element such as a graphic, text, headline, or subheading to attract the user’s eye. | 
| Rollover | Function performed as the mouse pointer rolls over and points to an object. | 
| Sequential navigational scheme | Takes the user through a controlled, linear process. | 
| Symmetrical balance | Distribution achieved by arranging elements as horizontal or vertical mirrored images on both sides of an imaginary center line of a screen. | 
| Treatment | How a presentation will be offered to the user; that is, the look and feel of the presentation. | 
| Authoring programs | Programs used to create multimedia presentations. | 
| Adobe Director | Authoring program that uses a movie metaphor with the user as the "director" of the movie. It has a scripting language called Lingo which has made it a popular choice for creating CD-ROMs and standalone kiosks and web content. It supports both 2D and 3D multimedia projects. | 
| Adobe Flash | An animation program for developing 2-D animations delivered on the Web. | 
| Players | Are programs that allow users to run multimedia applications on their computers. | 
| Programming languages | Languages used to create applications and, in multimedia, to produce sophisticated features such as creating animations and searching databases. | 
| Script | This is program code for a specific task such as a rollover. | 
| Scripting Languages | Programming languages used to create scripts. | 
| Shockwave | Program that allows an Internet user to play applications created with Macromedia Director. | 
| Toolbook | A multimedia authoring software program. |