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Java Games: Flashcards, matching, concentration, and word search. |
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Literature Analysis, NONFICTION LANGUAGE - Java Games
figurative language, style, syntax, rhetorical strategy, rhetoric, analogy, anecdote, figure of speech, humor, idiom, manner of speaking, pun, repetition, rhetorical question, word choice
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| figurative language | speech or writing that departs from literal meaning in order to achieve a special effect or meaning |
| style | the mode of expressing thought in writing or speaking by selecting and arranging words |
| syntax | the study of the patterns of formation of sentences and phrases from words |
| rhetorical strategy | includes the traditional forms of composition in speech and writing: exposition, narration, persuasion, and description |
| rhetoric | study of effective thinking, writing, and speaking strategies |
| analogy | comparison showing the similarity of apparently different situations, often to make a point |
| anecdote | an extended or additional story that illustrates a specific point |
| figure of speech | language used for added effect and meaning |
| humor | comedy is an individual expression that appeals to many |
| idiom | is an expression that cannot be understood by the literal meaning |
| manner of speaking | a particular voice or odd way of expressing yourself |
| pun | a term for a play on words that have a similar meaning |
| repetition | repeated topics, words, and phrases hammer home a given point or idea |
| rhetorical question | questions intended to provoke a given answer, usually obvious |
| word choice | words define a writer’s style |
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Teacher |
English Language Institute |
| Valdosta, GA |
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