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Java Games: Flashcards, matching, concentration, and word search. |
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Literature Analysis, FIGURATIVE LANGUAGE AND THEME - Java Games
literal language, figurative language, personification, imagery, metaphor, conceit, simile, metonymy, synecdoche, hyperbole, symbolism, allusion, tone, underderstatement, irony, paradox
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| figurative language | Figurative language is writing or speaking that purposefully departs from the literal meanings of words to achieve a particularly vivid, expressive, and/or imaginative image. |
| personification | treating abstractions or inanimate objects as human |
| imagery | refer to descriptive language that evokes sensory experience |
| metaphor | analogy between two objects or ideas |
| conceit | extended metaphor with a complex logic that governs a poetic passage or entire poem |
| simile | figure of speech comparing two unlike things, often introduced with the words "like" or "as". ... |
| metonymy | a thing or concept is not called by its own name, but by the name of something intimately associated with that thing or concept |
| synecdoche | use of a narrower or a more general term to designate something, eg "a sail!" meaning "a ship!" |
| hyperbole | Extreme exaggeration or overstatement |
| symbolism | express indirectly by an image, form, or model; be a symbol; "What does the Statue of Liberty symbolize?" |
| allusion | reference to, or representation of, a place, event, literary work, myth, or work of art, either directly or by implication |
| literal language | means exactly what it says |
| irony | A statement that, when taken in context, may actually mean the opposite of what is written literally |
| tone | the quality of writing that reveals the attitudes and presuppositions of the author |
| understatement | a disclosure or statement that is less than complete; restraint or lack of emphasis |
| paradox | a statement that contradicts itself |
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Teacher |
English Language Institute |
| Valdosta, GA |
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