| A | B |
| falling action | immediately after climax |
| STINGS | reading strategy |
| mood | feeling reader gets |
| metaphor | comparison of two unlike things |
| flashback | reflection on previous event |
| tone | feeling author creates |
| inform | author's purpose--give information |
| conflict | problem |
| resolution | the last part of the plot |
| prediction | reader uses clues to determine what will probably happen |
| simile | comparison of two unlike things using as or like |
| inference | using clues to get information that is not directly stated |
| contrast | difference in people or things |
| style | an author's way of writing |
| entertain | author's purpose for fiction |
| sequence | events in chronological order |
| summary | BME |
| compare | how people or things are alike |
| foreshadowing | a hint of what might happen in the future |
| climax | the high point in the plot |
| exposition | the beginning of the plot |
| rising action | between exposition and climax |
| setting | where and/or when a story takes place |
| persuade | author's purpose--author tries to convince the reader |
| theme | big idea; lesson of story |
| graphic sources | charts, pictures, graphs, etc. |
| first person | a character is the narrator |
| third person | the narrator is not in the story |
| hyperbole | exaggeration |
| personification | non-humans take on human characteristics |