| A | B |
| Provides a safe experience to learn the skillset in a simulated environment | Role Playing |
| Active student participation. | Role Playing |
| Careful as some participants may not be comfortable with this approach result in stress that may negatively impact the learning | Role Playing |
| Provide practice of specific skills | Role Playing |
| Can reinforce the concepts presented in training. | Games |
| Injects fun and humour into the learning environment | Games |
| Requires careful planning, including evaluation techniques | Group Project |
| Encourages active participation | Group Project |
| Encourages learning how to be a team player | Group Project |
| Requires careful planning and monitoring | Peer Teaching |
| Utilizes differences in student expertise (i.e. Subject Matter Experts –SME) | Peer Teaching |
| Encourages student involvement | Peer Teaching |
| You may need to interject on tangents to keep on topic. | Large Group Discussions |
| Students participate | Large Group Discussions |
| Can be time consuming | Small Group Discussions |
| Encourages student involvement | Small Group Discussions |
| Should assign a facilitator for each group | Small Group Discussions |
| You may need to interject on tangents | Small Group Discussions |
| Students are passive | Demonstration |
| Illustrates an application of a skill or concept | Demonstration |
| Monitors students learning | Questioning |
| Encourages student involvement | Questioning |
| May cause anxiety for some | Questioning |
| Students are passive | Lecture Style |
| Efficient for large classes | Lecture Style |