| A | B |
| Strong AI | claim that computers can be made to actually think, just like humans |
| Weak AI | claim that computers are important tools in the modeling and simulation of human activity |
| Declarative knowledge | knowledge that is made explicit, knowing that something is the case |
| Procedural knowledge | knowing how to do something, reacting to a situation on basis of acquired skill or experience |
| Semantic knowledge | long-term knowledge that reflects the meaning of representations |
| Episodic knowledge | biographical or experiential form of knowledge |
| Factual or syntactic knowledge | basic knowledge about the domain of interest |
| Semantic knowledge | Knowledge of concepts that underlie problems |
| Schematic knowledge | Knowlege of problem types |
| Strategic knowledge | Knowledge of strategies for generating, monitoring, and modifying plans |
| Heuristic | experience-based technique that helps in problem solving, learning, and discovery |
| Anchoring | tendency to rely to heavily or "anchor" on one trait or piece of information when making decisions |
| Availability | tendency to base predictions of the frequency of an event or the proportion within a population on how easily an example can be brought to mind |
| Represenativeness | tendency to assume commonality between objects of similar appearance, or between an object and a group it seems to fit into. |
| Naïve diversification | tendency to seek more variety when making simultaneous choices than when making sequential choices |
| Escalation of commitment | tendency to justify increased investment in a decision based on the cumulative prior investment, despite new evidence suggesting that the decision was probably wrong |
| Effort | tendency to assign value to an object based on the amount of perceived effort that went into producing the object |
| Familiarty | tendency to judge a current behavior to be correct based on how similar it is to a past behavior and its outcomes |
| Fluency | tendency to assign a higher value to one object over another if it is processed more fluently, faster, or more smoothly |
| Peak-end | tendency to judge past experiences in terms of how they were at their peak and how they ended |
| Recognition | tendency to give a higher value with respect to a criterion to an object if that object is recognized and the other is not |
| Scarcity | tendency to value an object based on how easily it may be lost, especially to competitors |
| Simulation | tendency to substitute "normal" antecedent events for exceptional ones when attempting to understand how an event occurred |
| Take-the-best | tendency to order multiple criteria in terms of their perceived relevance to one or another category and make a decision based on the first criterion which discriminates between the alternatives |