| A | B |
| Persistence of Vision | refers to the way our eyes retain images for a split second longer than they actually appear, making a series of quick flashes appear as one continuous picture. |
| Frame-by-Frame Animation | what appears to be continuous motion is actually a series of many different frames Each frame shows the same graphic with a tiny amount of position change to simulate motion. |
| Computer Assisted Animation | The computer is used to make the animation process quicker and easier. It usually involves 2-D images that can be hand-drawn and scanned into the computer or drawn directly into the computer using graphics tablets |
| Computer Generated Animation | All images, objects and animation are created on the computer. Typically uses 3-D images. It adds two steps to the animation process |
| Path Animation | Also called vector animation. An object follows a path which is a line, or vector, inserted by the animator |
| Morphing Animation | A shortened term for metamorphosing. A technique in which one image is gradually turned into another |
| Programming or Scripting-Based Animation | Requires knowledge of a programming or scripting language. Created by using scripting languages such as Javascript. |
| Rollovers | When the mouse is moved over an image, it changes to a different image so quickly that it looks as if the change has occurred in a single instant. |
| Stop Motion Animation | Process of manipulating real-world objects and photographing them one frame at a time. |