| A | B |
| Individual non competitive | working alone. often for fitness |
| Individual directly competitive | a combat activity, 1v1 activities where you can influence how well your opponent plays |
| Individual indirectly competitive | working alone, cannot influence how others perform |
| team non-competitive | e.g. hillwalking a self satisfying activity usually with others for safety reasons |
| team directly competitive | playing with others to defeat an opposition, can influence how the opposition plays |
| Team indirectly competitive | e.g. relay races. Competing against others but cannot influence how well they perform |
| compettive | playing to win |
| non-competitive | playing for fun, enjoyment , fitness etc |
| helper | a person who works with a partner to make a practice succesful |
| team-mate | working with others to help for the benefit of the team |
| opponent | a person who tries to compete against you to win |
| official | a person who helps an activity run fairly |
| equipment | used to help your performance and or keep you safe |
| rules | ensure all competitors have an equal chance of winning, keep it safe and gives it shape |
| etiquette | unwritten rules that stress good behaviour |
| objective scoring | a number value is counted or measured |
| subjective scoring | a judge gives a score out of a possible maximum |
| man-to-man | each player marks an opposition player |
| zone defence | each defender marks an area of the playing |
| tactics | plans made to try and outwit and outmanoeuvre opponents |
| being creative | being unique, doing things to outwit opponents |
| endomorph | a stocky body, heavy |
| mesomorph | strong, muscular body |
| ectomorph | narrow, thin, tall |
| feedback | information given or received on a performance |
| external feedback | information given by coach, teacher, friend etc |
| internal feedback | information picked up by the performer themselves on how they performed |
| force | usedto overcome friction insome activities |
| friction | where two areas meet |
| levers | when legs, arms and implements are used tom create greater speeds at the ends |