A | B |
Programming | creating instructions for the computer to accomplish a task |
Program | a set of instructions that a computer executes in order to accomplish a task |
Visual Basic | an object oriented language used for computer programming |
Form | a window in which programmers place visual objects; the interface of a program that the user interacts with |
Objects | things placed on a window, actions on them cause the program to execute code |
Properties | characteristics of objects and forms which determine what the user sees and how the program functions |
textbox | an object - a box that will let the user input text |
label | an object - used to place text or instructions on the screen - users cannot change a label |
command button | an object - users click on to make things happen |
Event | actions that cause an object to react |
Debug | the job of running a program to find out if it works and fixing any problems |
Project | a visual basic program that is made up of one or more forms |
User Interface | The part of a computer program that gives information to a user and receives information from the user |
Integrated Development Environment (IDE) | a set of tools (create, compile, debug) that work together ti naje origran development and testing easy |
Application Code | a set of instructions that tells a computer how to do the work |
Menu Editor | A tool built into Visual Basic that is used to create menus at the top of a form |
Method | an action that an object can perform; they are used under program control during run-time |
Control | a general type of object |
Text | letters, numbers and other printable characters |
variable | a name for a piece of information that can be changed by the program |
caption | the text that appears on an object for the user to see (NOT the same as the object's Name) |
names (for objects) | These can only be changed from the properties box; programmers should change immediately to something more descriptive |
mouse click | This is the most common event |
methods | these are the actions that objects perform |
variable | a name for a piece of information that can be changed by the program |
toggle | another word for switching an item from one thing to another; can only have two possible values (true or false for example) |