| A | B |
| Programming | creating instructions for the computer to accomplish a task |
| Program | a set of instructions that a computer executes in order to accomplish a task |
| Visual Basic | an object oriented language used for computer programming |
| Form | a window in which programmers place visual objects; the interface of a program that the user interacts with |
| Objects | things placed on a window, actions on them cause the program to execute code |
| Properties | characteristics of objects and forms which determine what the user sees and how the program functions |
| textbox | an object - a box that will let the user input text |
| label | an object - used to place text or instructions on the screen - users cannot change a label |
| command button | an object - users click on to make things happen |
| Event | actions that cause an object to react |
| Debug | the job of running a program to find out if it works and fixing any problems |
| Project | a visual basic program that is made up of one or more forms |
| User Interface | The part of a computer program that gives information to a user and receives information from the user |
| Integrated Development Environment (IDE) | a set of tools (create, compile, debug) that work together ti naje origran development and testing easy |
| Application Code | a set of instructions that tells a computer how to do the work |
| Menu Editor | A tool built into Visual Basic that is used to create menus at the top of a form |
| Method | an action that an object can perform; they are used under program control during run-time |
| Control | a general type of object |
| Text | letters, numbers and other printable characters |
| variable | a name for a piece of information that can be changed by the program |
| caption | the text that appears on an object for the user to see (NOT the same as the object's Name) |
| names (for objects) | These can only be changed from the properties box; programmers should change immediately to something more descriptive |
| mouse click | This is the most common event |
| methods | these are the actions that objects perform |
| variable | a name for a piece of information that can be changed by the program |
| toggle | another word for switching an item from one thing to another; can only have two possible values (true or false for example) |