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Chapter 3 Consumer Behavior

AB
Culturebest described as society's personality
Normsusually dictate what is right or wrong, acceptable or unacceptable
OccultInterest in THIS is most likely to increase in a society when people feel overwhelmed or powerless
mythA story containing symbolic elements that express the shared emotions and ideals of a culture
ritualA set of multiple symbolic behaviors that occur in a fixed sequence and tend to be repeated
fortress brandBrands that we closely link to our rituals
economicResearchers primarily see the gift-giving ritual as one of THIS type of exchange
altruisticAs a relationship grows and progresses, gift giving tends to become more
rite of passageA special ritual marking a person's change in social status
Profaneconsumption occurs with objects and events that are considered to be ordinary and everyday.
collectingThe systematic acquisition of a particular object or set of objects
creative, managerial, and communicationsthe 3 subsystems in a culture production system
StylesTHESE are often a reflection of more fundamental societal trends
cultural gatekeepersIn the cultural production process, the people who control the flow of information between producers and customers
art productan object that is admired strictly for its beauty or because it inspires an emotional reaction
product placementPromoters attempt to have their products shown prominently in full-length films
ecologyfunctional area is consistently a part of a cultural system
ideologyThe aspect of a cultural system which describes the mental characteristics of a people and the way they relate to their environment and social groups
enculturationthe learning process when we learn the beliefs and behaviors endorsed by our own culture
conventionsbe adhering to "correctness"
ritual artifactsthings that sports fans take to every game would be an example of these
reciprocity normthe feeling that you have to give a gift when someone gives you one
sacreda historic tour would be this type of consumption
advergamingincluding a logo in a video game is an example of THIS


Marketing Education/DECA
Terre Haute South High School
IN

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